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Draco18s' Comments

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Putt It In! The Garden Park

Play Putt It In! The Garden Park

Sep. 18, 2007

Rating: 0

Sand Traps aren't water traps. Tunnels give no indication which one leads where, giving the player 1/n chances of getting the right one on the first shot.

Dinosaurs and Cadillac

Play Dinosaurs and Cadillac

Sep. 17, 2007

Rating: 0

What the fu? Controls suck ass.

Deconstructor

Play Deconstructor

Sep. 15, 2007

Rating: 0

I wish it was a little faster.

Shred Master

Play Shred Master

Sep. 13, 2007

Rating: 0

Ok, what the? I typed my other comment, come back and notice that my score of 1250 (which was hardly anything of the song) unlocked the next one. Like, no challenge...

Shred Master

Play Shred Master

Sep. 13, 2007

Rating: -1

WTF. First song is so f*ing difficult. I quit after 14 notes.

Asteroids Revenge III - Crash to Survive

Play Asteroids Revenge III - Crash to Survive

Sep. 12, 2007

Rating: 0

For those of you who don't know math: 7000 frames at 30 frames a second is.... 3 minutes and 53.3 seconds.

iBall

Play iBall

Sep. 11, 2007

Rating: 0

...? You rated your own game a 1? "1 rating (1.00 avg)" Still, I agree. This is difficult to play and the graphics are, well, grey.

Retro Blaster!

Play Retro Blaster!

Sep. 11, 2007

Rating: 0

It's ok, but not great. It was so zippy I had significant trouble telling the ship where exactly I wanted to go. And is it me, or do the thrust and turn actions have a burst-rest-burst period like the shots?

Anti-Match3

Play Anti-Match3

Sep. 11, 2007

Rating: 0

I wish this was better, but it's too slow and takes too long to put the best choice bits in. It's far easier to stall the computer out of moves than it is to block it.

Blowin' in the Wind

Play Blowin' in the Wind

Sep. 11, 2007

Rating: 0

The flashing blue is a bug: it's a WHOLE LOT of wind directional arrows that are REALY long and moving around VERY fast.

Oroboros

Play Oroboros

Sep. 10, 2007

Rating: 0

I like the new powerups and the random "all you can eat" levels. I'd like to see the multipliers tracked in the Kongregate high scores. I've been playing again and again to see how high I can get the bonus multiplier (haven't much paid attention to the tail one) and wish I could track it.

Ultimate Asassin

Play Ultimate Asassin

Sep. 09, 2007

Rating: 0

You should add the "area of notice" as a red area that they seem to have all around them.

Chatgame

Play Chatgame

Sep. 09, 2007

Rating: 0

got to 7343, it was lagging REAL bad. Needs Kong highscores.

Blowin' in the Wind

Play Blowin' in the Wind

Sep. 08, 2007

Rating: 0

Little replay value, but I enjoyed it. 3/5

The Impossible Quiz 2

Play The Impossible Quiz 2

Sep. 07, 2007

Rating: 0

It's not as good as Not Pron though. That actually was impossible. Sorry. Is.

Dragon Run

Play Dragon Run

Sep. 07, 2007

Rating: 0

My next step is to increase the frame rate (it's currently set to attempt 16 FPS--decided due to my hardware and my friend's hardware, it lagged considerably at anything higher) and to make more levels. Believe it or not, but people do lose!

Click Breakout - The Test

Play Click Breakout - The Test

Sep. 07, 2007

Rating: 0

Thanks for that, PTGMach. In my current version I've restricted the mouse and it's much less unplayable. My nest step will be to separate the perma-paddle code out so that it is an *option*. Click-mode will have less restrictions on mouse movement than paddle-mode. I'll be uploading it sometime next month, possibly later depending on if my Digital Audio class will teach me what I need to know to make sounds/music for this game.

Getting Warmer...

Play Getting Warmer...

Sep. 05, 2007

Rating: 0

Due to the human eye not being able to tell when a color is pure or just "nearly pure" (I dare someone to see a difference between 254,0,0 and 255,0,0 when they aren't next to each other: and some people can't even tell when they are). Needs some kind of "closeness bar" that would indicate in a linear fassion how close one is to the object.

Win - Lose

Play Win - Lose

Sep. 05, 2007

Rating: 0

Sorry, level 3's is off, not level 2's.

Win - Lose

Play Win - Lose

Sep. 05, 2007

Rating: 0

The "again" button should be in different locations dependant on the level. For level 2 it cut of a short section of the maze and on level 4 it meand that I could win without doing the maze at all.

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