Also also also, if you can post an anti-religious game in the name of FREE SPEACH, then logically you should be allowed to post racist, homophobic, etc. games as well. So if you vote this game a 5, be sure to vote "Holocaust 2: This Time We'll Do the Job Right" a 5 too. Of course, knowing the internet, a lot of you probably would.
And on top of everything else that's been said against this game thus far, I would like to note that Faith Fighter did this concept (A) first, (B) better, and (C) less offensively, if only because it made fun of a whole host of major world religions in equal measure. Plus it had the secret Xenu final boss, and the best you could do is Satan? Puh-leeze.
There are parts I like and parts I don't like. The bosses were more frustrating than challenging, and for me the game didn't really get interesting until the titular rule came into effect--that was the point where it graduated a little beyond your standard retro-platformer-shooter. I especially liked the unexpected play on mythology. Orpheus and Eurydice, by the way; a few people seem to know the myth but can't remember the names. Not that I did either. I had to look it up. ;)
I guess I've got the same complaints as everyone else. Graphics are so tiny that you could make everything into nethack-style ascii characters without a noticeable loss in visual quality, and it' a lagtastic voyage even on my Core 2 Duo E4400. Kind of a shame, when I read the description about randomly generated stuff and "special" zombies I thought this might have been something in the spirit of Left 4 Dead.
I've said as much before, but seriously: If you make a sequel to this, make an organic upgrade/weapon purchase system. Maybe something akin to Spore's cell stage. That would make this so many millions of times cooler than it already is.
Ugh. The achievements are a little unbalanced. Now I'm stuck with killing myself 30 or so more times and dicking around for another hour if I want those last couple badges.
Yeah, I'm getting a lot of lag all of the sudden. Like a LOT. It's making it hard to dodge enemies. It wasn't like this before the badges were added, if that helps.
Pretty neat game, but I was kind of disappointed to learn that the pseudo-3D "example" puzzle animation wasn't how the game actually looked. There are definitely too few levels, and the gameplay is too linear; there's EXACTLY ONE solution to every level. I suppose your plan is to flesh out the game eventually with level packs, but it's a bit of a bummer that the developer levels feel kind of like a long, glorified tutorial.
mikey3, see that gray or possibly blackish rectangular thing in front of you that has a bunch of buttons with letters on them? It's good for more than spouting internet acronyms and long strings of exclamation points. With a little practice, some have learned to create real words and even complete sentences using it. Fortunately, you don't even need to be that advanced to play this game.
I think people are talking about being able to save mid-mission. I can see why people would want that, especially on the last mission--that 20 minutes stretches out to well over an hour with all the time you have to spend with the game paused so you can quickly set up and/or tear down structures in response to a new enemy wave. But I don't think I've ever seen a Flash game that was able to save a real-time game in progress.
Anyone who doesn't rate this game a 5 deserves to, um...hang on, I'm trying to think of something really embarrassing and gross that possibly involves some sort of crude bodily function to befall such horrible people as would not rate this game a 5. Darn, really drawing a blank here...
Good God, IBossI, it's an RTS, not a sim. I, for one, enjoy the simplicity of this game, and the core feel of the game would only be decreased by adding something where you have to, like, remember your head solar power engineer's bust measurement and her favorite band so you can score with her on a date.
This is a great game, and very user-friendly. I love, for instance, that when you recycle a useless miner it scraps any and all other useless ones at the same time. I certainly wouldn't mind seeing more tower/enemy types, more upgrade paths, etc., but that's something that can honestly wait for a sequel.