I know crafting resources in general are problematic, but where can I find some freaking holy water? I have all these cool enchantment potions I could be crafting, but I'm overflowing with "rare" ingredients and I can't possibly muster up the 6-8 "common" holy waters necessary for each one.
I think learning defense should be a combination of the type of damage you receive and the type of damage you deal, the net result being that mage-type characters will have a naturally higher magic defense. This both makes sense and it eliminates the biggest potential balancing issue in the game: Since most enemies use physical attacks, characters of all types will have high physical defense and much lower magic defense/resistance. So when mages fight other mages (who have high magic defense) their hit rate AND their defense will be very low. So mages are weak against mages, and swordsmen and archers are weak against nothing; their magic defense may be low, but so are mages' physical defense, so it all works out.
Whew, I sure am glad I save that...thing...from those...guys. The universe is much safer now, or something. Anyway, like may have said, the game has a good feel but it's definitely not fleshed out enough and it's very easy (except when the green capital ships get impacted shield ships and then it becomes virtually impossible). And yeah, the very last ship just MIGHT be a little bit better than the Bullet Storm, but the jury's out. And the plot...I mean hey, come on. I know the standards for video game storylines aren't that high, but maybe one single sentence about what the stupid artifact is and why it's so darned important would lend, if nothing else, a sense of completeness to the game. Or else you could just scrap any pretense of plot at all and just blow guys up like in BT. But not this in-between stuff. 4/5
I agree, story is, well, not necessary. It's fluff and really not all that important. Maybe we could add more story elements, but really it's just about blowing stuff up- don't overthink it.
Man, why are these super-advanced alien ships so full of cogs? Do they sell counterfeit Rolexes when they're not attacking random convoys for random artifacts?
I'm beginning to suspect I'm some sort of Tom Thumb-sized midget flying a model airplane. I mean let's face it, there are helicopters and trees like 100 times my size and I can fly through logs.
Alien Captain's log. Date: June 7th, 0 years ago. Still stuck here. Our genius navigator crashed our asteroid ship right in the middle of a freaking military base; I have removed his fourth and fifth legs as a disciplinary measure. Enemy casualties were high, but they used some sort of radiation weapon on us that tickled like a mother and turned us into headcrabs. In addition, they have managed to trap us in the base through the genius tactic of setting up a lone ineffective guard tower in the woods. Even so, we are moving ahead with Operation: Assimilate Stuff, and it is inevitable that we will eventually overwhelm the two-man containment unit and continue the invasion as planned. The only thing that could possibly stop us is a lone pilot flying a tiny, easily destroyed craft that just happens to have a near infinite capacity for weapon upgrades and modification. I will need to end this log now; my second-in-command says the boys have picked something up on the scanners.
Whooaaa I just realized something. This is a tower defense game based on an action RPG based on a turn-based RPG based on...a tower defense game. Likwid has officially come full circle. :O
I'm a little averse to the use of the checkpoint flags. It basically makes it so that the amount of screwage you get for crashing depends on how far you are from the most recent flag. Land on your head one inch past a flag and it's almost as if nothing happened. Land an inch short and you get sent anywhere from 2 to 10 seconds back depending on how far apart the flags are for that particular race.
Once again, I must commend you for quite possibly the funnest physics cycle game series ever created. And once again, I must chastise you for thinking that changing the first letter of a celebrity's name counts as a hilarious and clever pop culture reference. Still, I've got to give this game a 5. You're "in it to win it," as popular reality show host "Sandy Mackson" is so fond of saying (can he be in the next game?).
What exactly is meant by "don't collect bushes?" I saw no bushes that I could possibly collect and didn't get near anything that even resembled a bush, yet I didn't get the achievement.
Hehe. On the Badges page the badge for this game reads "Gargantuan Graboid Gigasm..." Kind of like how I gave your mom a gargantuan graboid gigasm last night.
I think your guns should automatically fire if there's a valid target they can hit, and if you want them to aim at a specific block you can specify. It's more than a little annoying that all my weaponry just stops once they've destroyed the big gun I happened to be aiming for at the time.
@Ferhago's comment about leveling: I don't think the point of the bosses is to give experience. It's to give |\/|4|) |_()()75 or something equally obnoxious. I don't really play WoW so I'm not "hip" to the "lingo."
It kind of seems like the penguins are the actual aggressors in this war, since the turtles just wander around until the penguins show up and devour them. Then again, if a heavily armored penguin that can soak up bullets like they were spitballs and crush a steel-plated turtle shell with its bare flippers came up to me and asked if I thought he was the good guy I'd say yes, yes he was.
I agree, story is, well, not necessary. It's fluff and really not all that important. Maybe we could add more story elements, but really it's just about blowing stuff up- don't overthink it.