Meh, to be a true Frantic/Bullet Heaven-type shooter the sheer density of bullets needs to make the player crap his pants. It was hard, sure, and I died a lot, but my pants remained tragically unsoiled. Also, I couldn't help but notice that fighting the bosses is generally easier than fighting regular enemies since the bullet patterns are much more predictable. I actually start thinking, "Whew, a boss is coming up, I can relax for a minute," which is probably not the feel you were going for.
"Distraction" would actually be fair if the "Dragon" didn't have a weapon with a minimum range of halfway across the map. Maintaining the balance of OUTSIDE the minimum range and INSIDE the maximum range while at the same time being CLOSER to the Dragon than the sword while of course the sword is still INSIDE the maximum range so it can shoot leaves about a ten-pixel margin of error where the dragon will actually shoot at your shield and you can shoot back, and the balance is upset as soon as any of the tanks make any sudden, unpredictable movements, which happens approximately ALWAYS percent of the time. Please, just give the dumb dragon a machine gun so we can set the shield to follow it and just control the sword.
I actually don't think upgrade points are based on medals at all, as I've earned new medals and not gotten upgrade points. I think it's completely score-based.
The inventory interface needs a lot of improvement. Only seeing 6 items at a time makes me feel like I have blinders on, and speaking of blind, I feel like the item description text is going to make me go blind. There is a serious lack of colons and/or columns and everything is in exactly the same font and style (and it's a bad font too because the letters are way too thin), and the net result is the dreaded WALL OF TEXT. Trying to figure out the quality of your new equipment is a migraine-inducing experience, and trying to actually COMPARE items is like having two migraines at once.
Pretty nice game, and Bela only looks a /little/ like a huge nerd wearing a costume. :-) The motorcycle's a bit much, though. I know you're going for "cool" and all but a ginormous hog seems a bit extravagant not-to-mention conspicuous for a hardboiled detective. Probably doesn't help him much on cases either. "I pulled up to the grungy old apartment building as quietly as I coBRUUMMM BRUUUUUMMMMM BRUUUUUUUUUUMMMMMMM CHOCKACHOCKACHOCKACHOCKA KACHINK but somehow my mark caught wind of my approach and slipped out the back way."
"Sir, this hero guy has slaughtered dozens of our troops and he is openly aiding and abetting our enemies." "Hmm, that's pretty serious. Tell the men to be 'Unfriendly' toward him. Don't let them give him any quests, and make sure they avoid eye contact and conspicuously fail to acknowledge when it's his birthday." "Sir, shouldn't we just kill him on sight?" "Oh no, he'll have to kill AT LEAST five more of our guys before we do anything that drastic."
PROTIP: The mercenaries are WAY better than the merchants. You can always find good equipment by killing monsters, but there's no replacement for the allies the mercs sell.
You know, I keep playing this game, just blasting bugs and having a good time, not a care in the world. Then every so often, seemingly out of nowhere, I get the willies.
Yes, ma'm, I am a professional exterminator. Yes, this is completely necessary. Yes, of course all exterminators work like this. Look, are you going to let me do my job or are you just going to bother me with dumb questions all day?