Got further, but this game is still too hard. The axe soldiers are unbalanced as you have to hit their feet with your innacurate bow. After the other archers join you it becomes impossible to judge where your shots will land, making the axe throwers even harder to take down. Which leads in to the next problem; repairing. Repairing costs more the more damage to your wall. So what happens is you don't have enough XP to repair it in one round and must wait another, which means the wall is damaged more and now costs MORE XP to repair! Now you're spending so much on repairs you can't afford upgrades and you fail.
FIFTEEN dollars? It's a good game, granted, but there are other good games here. Free. If I wanted to pay money for a game I could get better ones for ten bucks on Steam. G-Mod, for instance. Psychonauts, even. Ten bucks.
Am I the only one that finds this way too hard? Three knights versus like five towers, plus seven enemies (most of which are ranged) and you're losing shields every single battle. Even with upgraded equipment it all eats through your armor and health in no time flat. The controls also suck. You can only have them retreat or move forward, so if you want to hang back and take out a tower you have to keep clicking around. On top of that, the opening tutorial pop-ups are extremely annoying.
Not sure how you guys say this is so easy. It seems utterly impossible. Individual soldiers take like three or four shots TO THE FACE to go down - and that is just one. It's like five to the body to bring one guy down. And this is all with a terribly inaccurate bow. You end up spending ALL of your meager XP earnings on repairing the wall and can never afford upgrades. Honestly, do people actually PLAY their games before uploading them? Does anyone test these things?
Needs balancing. The difficulty curve hits a huge spike nearing the halfway point of the game. I was barely needing to repair one day and then the next day I lost three out of four towers. Of course after that happened, I could not longer afford upgrades because the costs for repairs are absurd. You either need to up VP recieved or lower costs, and tone down the insane spawn rate those pillbug-monsters have.
Awful. Sounds and music are annoying. The controls stink, shooting is not responsive, it's impossible to not take hits, enemies take too many hits to down. This whole game is a mess.
Really nice presentation and concept, but as it's been said, the game is simply unbalanced. There is too much randomness in upgrading weapons and earning money. At a certain point, if you don't have good weapons then that's it. You are done. Too many enemies flood the screen at once. It wouldn't be a problem if the smith wasn't so random and if better weapons were easier to come by. The accuracy and recoil on the rapid-fire guns is also horrific and reload times are punishing at best.
To pissin' hard. There is virtually no avoiding getting shot and since the enemies mob you, death is inevitable. It's also impossible to tell which areas are more difficult without actually going in and getting you ass kicked.
Unbalanced. Too many enemies have projectile attacks, they do too much damage as well. You've also got certain stages that are so tightly packed it's impossible to avoid hits. Plus there's the fact that health potions get really damn expensive. I know it's to stop people buying dozens upon dozens and you get more money later but c'mon, $2400 for one health potion? Plus, why do all the old shop items dissapear? By the time I save up enough for one item, it's gone and replaced by something even more expensive. Armor especially.
Completely luck-based game. Pray you're magically at the right angle to sail through a window if it appears because they come on too fast to see in time. Pray you don't roll on landing and hit some objects, slowing you too much to make your next jump. Pray a bomb doesn't hit a building nearly as soon as you touch down, making it next to impossible to avoid. All luck. You do well when this game lets you.
It's stylish, but that is the only reason to like it. There's no worthy content here.
This game LOVES to screw you over by putting up that wall with the small glass window you have to jump through. Problem is there's ALWAYS a crate on the previous roof, meaning you jump that and by the time you land you are now at the wrong spot to make the next jump, therefore dooming you to splat the wall and not hit the window properly. You fail. Every. Single. Time.