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geekahedron's Comments

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Formula Racer

Play Formula Racer

Apr. 19, 2011

Rating: 9

Steering is relative to the track, so you can let up on the arrows much sooner than you probably think, and sometimes negotiate a turn without using the arrows at all! Mastering the art of steering as little as possible, combined with timed boosts coming out of the turns, made the races much easier to play. Yes, you're the only car on the track confined to basic laws of physics, but you're the only one with a boost, too :D

Ninja Hamsters vs Robots

Play Ninja Hamsters vs Robots

Apr. 09, 2011

Rating: 3

Holy crap! The instruction were a little confusing ... but the game was much more enjoyable when I figured out that you just need to click to move, instead of dragging lines with the mouse (a'la Straw Hat Samurai).

Orbital Onslaught

Play Orbital Onslaught

Apr. 08, 2011

Rating: -5

Fun game, to be sure, but lacked the overall quality and completeness I have come to expect from nerdook. Downright frustrating at times with imbalance, lack of money, and plain bad luck.

Sierra 7

Play Sierra 7

Apr. 04, 2011

Rating: 5

The voice is hard to hear, and it's really annoying having to depend on it to know what to do. There should be an option to display mission information as text and disable all sounds, not just the music. Gameplay was great, otherwise, but the sound issues are annoying...

Choo Choo Puzzles

Play Choo Choo Puzzles

Mar. 17, 2011

Rating: 8

Best I've come up with so far is that it's possible to finish all levels in 460 total moves! [[3:14/17, 10:10/11, 13:26/31, 14:26/28, 15:18/34, 16:20/22, 17:25/27, 18:33/36, 20:23/26, 21:30/35, 22:18/28, 23:17/32, 24:47/67]] Figuring those out is more fun than solving the levels the first time :D

Choo Choo Puzzles

Play Choo Choo Puzzles

Mar. 16, 2011

Rating: 3

Even after completing each level, it was fun to go back and optomize solutions ... 481 total moves so far ^^

Love

Play Love

Dec. 10, 2010

Rating: 2

It's a beautiful game, really, with perfect audio and lovely colors, and a brilliant twist on the normal "avoidance" games by encouraging near misses. Awesome idea. HOWEVER, with a practically invisible avatar (white on white, seriously?) and "love" advice taken straight from the swingers' handbook, it's more annoying to play than anything. Now that I finally have the challenge done, I'm going to take some aspirin for my eye strain and hopefully never play this game again.

Love

Play Love

Dec. 10, 2010

Rating: 0

Are you SUPPOSED to be completely unable to see you own square? What the crap?

Master of Fortresses

Play Master of Fortresses

Aug. 28, 2010

Rating: -2

This game makes me dizzy ... it's all blurry

Color Theory

Play Color Theory

Aug. 09, 2010

Rating: 1

Seems like this would have been a fairly simple game to complete even if I were colorblind... the concept looked promising but it seemed to be all platformer and no puzzle...

Kids Vs. Ice Cream

Play Kids Vs. Ice Cream

Jul. 02, 2010

Rating: 1

As others have said, streamlining the menus and hold-to-autofire would be very welcome additions. Also, the mute options don't work very well -- the music turns itself back ON after every round! Otherwise, though, fun game with a nice array of upgrades and enemies that keep it from getting too easy or too repetitive. Nicely done.

Lightbot 2.0

Play Lightbot 2.0

Jun. 26, 2010

Rating: -1

Oh, that the mute button actually stopped all the sounds from playing...

Red Remover Player Pack

Play Red Remover Player Pack

Jun. 25, 2010

Rating: -4

Just like the last game, the stupid music keeps turning itself on randomly when hitting certain checkpoints. Otherwise, just as fun as the first one, some neat ideas in here

Hello Worlds!

Play Hello Worlds!

Jun. 11, 2010

Rating: 1

Love this game, although I'm tempted to drop a star for "CONGRADULATIONS" >_<

Mind Impulse

Play Mind Impulse

May. 27, 2010

Rating: 14

REEALLLY needs to accept num pad for the math part ... I spend more time making typos on the number row than actually thinking about the problems >_<

Great Game 1/5

Play Great Game 1/5

May. 13, 2010

Rating: -1

I can agree with the sentiment on some of the ridiculous comments, but one that I will stand by -- and the reason that I'm done with this game after a minute or so -- is the fact that any game with sound needs a freaking mute button!

Redshift

Play Redshift

Apr. 22, 2010

Rating: 9

Other people are right; the chance to miss in a live-action shooter like this is pretty ridiculous. This isn't auto-targeting -- the "chance to miss" is already accounted for in the fact that enemies are small and you can only shoot in a straight line. Variable damage is fine, but maneuvering to get a shot off on an enemy while dodging its bullets (which never "miss") should be its own reward. That, and adjustable controls should be re-added. My pinky doesn't like being the main fire key at all.

Mechanics

Play Mechanics

Apr. 05, 2010

Rating: 0

It'd be nice if the "next" button actually *meant* "next" instead "back to level selection"

Continuity

Play Continuity

Apr. 02, 2010

Rating: 0

Brilliant game, simple and fun. At first it seemed like the pieces' fit was forced into the creator's intended solutions, which would be a knock, but it does seem now that the pieces only fit if *all* the blocks match, not just the particular hallway you are in. If that's the case, then the game makes more sense and I like the design a lot more.

Machete Man

Play Machete Man

Apr. 01, 2010

Rating: 1

I never thought this would be a complaint, but my little dude moves too *fast* ... there's no feeling of control, it's all just a desperate attempt to get close enough to hit things without running into them. With a little refinement to the controls (see Amorphous+ for example) it could be pretty fun...

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