Good game. Not quite as good as the first, IMO, but good. Some bugs/issues: It's a little annoying having to click through and buy each and every grid square individually. I had trouble with having bought upgrades but not having them register until I bought the next one or something - I think that may be why I don't have the "upgrade complete" medal even though I bought everything, filled every square, and maxed everything. I didn't get the final boss (and thus the "champion" medal) until I reloaded the whole page. Moving things around on the edit screen seems really lagged, and I hit a glitch where it would drop things in occupied or unbought squares and not let me move them where they belonged. Finally, when I fully upgraded the grammar, the game still used "it's" where it was supposed to use "its". ;p On the upside, the premium content was rather worth it, and I won't soon forget the heart rate upgrade, which did certainly do its job.
Good game. Reminds me of a very old favorite, Pole Position. But a minimap would be good. And/or the ability to see where other cars are in relation to you. Also, the entire point of Formula racing is to equalize the cars, so that it all comes down to driving skill. Being able to tune your car kind of defeats that. Not that I mind it in this game. It just means that, even if it looks like one, it can't be an F1 racer.
So, in this country, you have to slide buildings around to empower the city's defenders. In doing so, you destroy those buildings. And, every once in a while, one of the "heroes" will consume dozens of buildings at once. Remind me not to move there.
Nice improvements. I like the addition of the cannon. (Would prefer it if the Y-axis wasn't reversed on it, though.) Does the cannon have a variable charge? If so, would be good to have some kind of indication. If not, might be a nice addition. Would also be cool if, when you select the cannon, the trebuchet took its place in front of the chair by the window. Mostly, though, thank you for taking our comments seriously, and for taking the time to let me know you'd done so. :)
Fun game. Nice concept, and good use of Unity's 3D. One thing I'd ask for is a mute button so I can listen to other things while I'm playing (or while I have it paused).
It would be nice if there was a border around the gameplay area. Often, I want to click near the edges to get an enemy just arriving or off to the side, or just to get as many enemies as I can. But if I click just a little too far, I end up pausing the game instead of getting where I need to go. Turning off autopause helps a bit, but doesn't really solve the problem.
Takes practice to get the hang of it. And I still can't get myself to hit Figment (only partially because he's such an old friend). I love all the toys you put in there. Just wish there was a better way to gauge how far along the shot is. It's hard to tell from directly behind exactly how far the arm has gone through its arc. Would also be nice if you could keep the thing pointed in the same direction from one shot to the next.
"No, no," said the physicist, "you're both doing it wrong. There's a much easier way. Assume the cow is spherical..." (And then watch as this comment gets voted down because no one knows classic "scientist, engineer, and mathematician" jokes.)
Is anyone else having trouble reading the words on the menu buttons? I can barely see the letters. Been having issues with my video drivers, so don't know if it's just me.
Thank you, abaileyatd. Setting quality to low did fix the graphics problem for me. Gameplay will take some getting used to, though. What are the spheres that shatter when I hit them? Is that good or bad? If I fall down a level, can I ever get back up to a higher one? Is there a way to return to the main menu instead of automatically coming back to reply the level I just tried? Wish there was a little more color and variety to the landscapes, too. But it seems it's already very graphics intensive, if I have to set it to low to even get it to work. All in all, it's interesting and has a decent flow... an interesting twist on Canabalt. But I think I prefer the original, so far.
I don't think it's loading properly for me. Menu works fine, but when I try to play, nothing seems to make sense. I see random frameworks of lines which sometimes distort weirdly. No platforms, no movement. The game has crashed my browser once, and seems to be causing to behave oddly now. I've loaded other Unity games with no trouble. Looking at Eu Plon Ka's comment, it seems I'm not alone. Anyone else having trouble? I'm using Firefox 3.6.
Interesting concept, but it's kind of annoying having to get things *exactly* right without a clear indication of what's wrong. I'm on level 4, with what looks like a match, but the game isn't accepting it and I don't know what I need to tweak to get it right.
For the record, a "main gauche" is designed to be used as a parrying blade by the left hand. The name literally translates as "left hand." Why is it here as an ineffective right-hand weapon?
I like the look. The plane moves well. Music is nice. But controls are cramped. Whether I use left hand controls (WASD) or right and (arrow keys) I have to get my other hand into the middle of the keyboard. Not very convenient or comfortable. Would also be nice to have a mouse control option, if that's possible. Not sure why I can't do things like pull up into a loop. And there doesn't seem to be any radar. (Unless that's in the corner of the screen - the game is bigger than the box it shows up in.) It's a good start, but I think it needs some work.