Gatorbeetle - You're right. Light moves much faster than sound. But, for the record, you're okay with planes that fire limitless supplies of h-bombs and can easily outpace and outmaneuver bullets?
Decent game, but very repetitive. And I don't understand why certain spells aren't available even when I have the mana and/or special points to cast them. It seems almost random which spells I can use when, and that gets frustrating.
Also, two minor naming notes: The "laser," instead of shooting the expected straight beam, looks and acts like chain lightning. And the "acid," instead of shooting greenish liquid that causes damage over time, appears to be some sort of stun ray.
Actually, come to that, I'm not entirely sure why we need freeze, slow, *and* stun. Sure, some enemies are resistant to one or another, but the game is set up so that you can't really have two guns pointing in the same direction, and it's hard to pick one bug out of the swarm and try to hit it with a specific gun at a specific angle.
Good gameplay. I like the upgrade system. Art is simple, but pretty. Music fits with the art but doesn't quite seem to go with an arcade shooter. I'm with others, though, in wishing for an autofire option. Also, I really wish that activating bonuses didn't mean obstructing almost the entire screen. Nice work, but it needs some tweaking.
Good game, nice art. But it can be a little frustrating at times. Took me a while to figure out how to dust for prints. You could have told us to use the brush on the dust and then use the brush on the thing we want to check. But even then it's not always easy. I tried to dust the necklace and couldn't until I saw just the right spot on the walkthrough video. Similarly, I didn't know that we could (or had to) combine leads on the board in order to make progress. Navigation was also sometimes difficult. It wasn't always easy to tell which places you could go. Even the walkthrough seems to have missed the fact that you can check more than one place on the girl's body (not that it makes much of a difference). And I spent ages trying to figure out how to get to the outside of the window before giving up and realizing that you inexplicably couldn't. I like the plot, I like the idea, I like the method... but it definitely has some flaws.
It would be nice if there were actual instructions to tell you how things work. Much of it is obvious, yes, but there's a lot that isn't. It's kind of annoying to have to figure out the game mechanics as you go.
Also, why isn't there any defense against projectiles? They can be thrown from halfway across the screen and there's still nothing to prevent them from hitting you.
Nice, simple game. Fun idea. Some clever upgrades. Like others, though, I wish there was an autofire option. Also wondering why the kids cry when they get covered with ice cream. And why no one slips on banana peels. Mostly, though, I'm wondering why the music can't stay muted. I have to turn it back off every time I get to a different screen. And I have to toggle the sound on and off before the music will toggle back off. That's a pain.
So... it's Shopping Cart Hero, but with potty jokes for no reason. Oh, and the "sound off" option doesn't stop it from making a slide whistle noise when you hit the end of the ramp. Okay. That aside, gameplay is decent and the graphics are nicer than SCH.
It's cool how many different perspectives there are on what this game is actually about. To me, it's about an abusive relationship. The voice wants to own you. "Because I say I love you, you should do what I want, be what I want." If you comply, you fall more deeply into its world - the spikes and bricks become more defined. If you don't, your world becomes brighter and more colorful, and finally you walk out into the open light.
It's a fairly standard "find the hidden items" game. Except that the items are poorly described (Three "toy" on level 2? Pooh isn't a teddy bear? Or the brown teddy on the top shelf? But an image on a rug counts? And what looks like the top of a pair of shorts is somehow a baby carrier?). It says you can get up to three hints per level, but doesn't tell you how to get those hints (finally found out that you can click the item on the note pad). And some items just jump out at you because they're obviously layered in to the original photograph. And then you have to find some of the same items in multiple levels? Needs a lot of work.
Feels like something more should happen when you lose a life than a quick blink and a buzzing sound. Also, as you're probably aware, a squid's mouth is at the bottom of its body, near the tentacles.