I PLAYED THIS WHEN I WAS BORED!!!!!! I then thought it was terrible, wished you hadn't submitted it, but thank you for the 1 Kongregate point I've received for giving it a 1/5.
I was really really bored when I played this so don't bug me about how terrible I think this game is and wonder why you wasted your time submitting it. 1/5
Well, I don't much care for playing through the minimap. Most of the time, there's no need to look at the main screen. I can't help but compare side-scrolling racers to CycloManiacs, and finding none of them hold a torch to the quality and replayability of that game. 2/5
I thought Miami was pretty pointless and this one isn't much different, yet I had a lot of fun. Chaotic and violent - just a lot of random, killing, exploding fun. 4/5
MMO + poorly ripped off theme + looks just like Evony + using big boobs to promote game + using kreds so kids who spend cash auto-win + probably will get badges since other crappy flash MMOs always get them here = lose. 1/5 for this wretched mess.
So slow and boring with a tough to use UI. I understand how it could be fun if I took the time to learn it and look through all the options but it just doesn't seem worth the fun. Not enough depth. Not a bad game just not for me. 3/5
Pretty good platformer except I finished the game and it didn't give me the badge. Unfortunately, due to the way the ending and game beginning mesh, there's no way via screenshot to prove that I've beaten it. 4/5 for that glitch.
On a side note, wow is the monkey boss ridiculous. What a terribly implemented boss. Tempted to lower rating to a 1/5 as this is just awful for this 'popular' of a game.
When you have to bug out certain levels to win, the game wasn't coded very well. For instance, D-17. The way to do it, the opening is obviously too small for the T-block. However, that's the only way to win. You have to deal with bugged physics as you squeeze the piece in there and hope the game doesn't decide to bump it out. 1/5
Interesting game where the only level that felt 'off' was Zomb in a box (40). Was very unforgiving with that few shots, where some other levels gave 10+ shots and only needed two or three. Very fun take on the puzzle genre. 4/5 - needs badges!
I'm surprised people find this to be better than the sequel. I came back to try the first one again and still find it to be boring with achievements that are too difficult and vague and with an upgrade system that does not award enough cash to take advantage of. Still a 2/5.
That was pretty terrible. Like rolling a die over and over but with a loading time and being insulted 'fail' if you happened to roll it off the table. 1/5
At first it seems to have a lot of promise. A decent enough interface, good art, upgrade and level up paths. However, you'll find as MechaPants says to just build basic archer towers and level them up. The only problem enemies are fast ones because as others have also said, projectiles don't home in. Not enough info about upcoming waves until the last second. No achievements or meta upgrade paths. Just an OK game in an overflooded genre. 2/5
Very fun but has some critical flaws in my mind. There is no 'boo-boo' meter. Some times, I seem to hit gently but the band-aid icon flies out. Sometimes I hit pretty hard and nothing. Is it health-based? If so, you should show a meter. The butterfly is hard to get because it is extremely unforgiving at the start of a level. A WASD or arrow key scheme would have worked better. A mouse is too precise. Also, spikes being instant death is a bummer, forcing you to restart levels. 3/5