A familiar take on a familiar genre. Very small upgrade system which works only sequentially. There are no individual upgrades on guns or any reason to save up cash to buy out of order. The game is a bit too easy and dull. 2/5
It's a great start but could use a few changes in my opinion. Needs some variety - building the same tanks over and over makes for random fights. Which tank shoots more accurately? You can't adjust their aim so it's a crapshoot which tanks are going to win. There seems to be a good system in place for upgrades but yet is very limited. Expand on how you can control tanks, add some different buildings and scenarios, and flesh out the upgrade system. I'd also like to see some keyboard shortcuts. 3/5
Upon replaying this game for badges, two reasons for 1/5. Terrible difficulty balance and kreds. These badges may as well be impossible badges if you're not willing to spend the kreds to get auto-win abilities like Double Cash. 1/5
I had just as tough as a time with an Easy battle as I did with the harder difficulties. Hangman is a bit dull in this format. Trial and error, trial and error. 1/5
I have two fatal issues with this game. First is the difficulty scaling. It seems like once you hit about 1500-2000 points, you've reached maximum difficulty. For typists like me who type 100+ NWAM, this difficulty is way too easy. I reached 10500 points at 100 health and got bored. Second, the letter acknowledgment should be fixed. When I type a letter in a word that is highlighted, it shouldn't highlight that letter in other words. I frequently found myself inadvertently starting other words that I hadn't even looked at yet, because letters are universally recognized. This tripped me up more than anything else. Fix those two issues, add some depth or some reason to continue playing beyond a high score and I'd rate it higher. 2/5
I think the game description fits very well. 'Try' to slot all the shapes. Good luck trying because they don't slot very easily - very fiddly. Perhaps with some more advanced gameplay and an overhaul of the snap-to-grid system, I'd rate it a little higher. 2/5
It's a bit too touchy on hit detection. Just the slightest misstep can cause an instant game over. Needs to be more forgiving, since it's not locked to a grid like the original Snake game is. It's a good start but give the player some options and some goals and this might garner a higher rating. 2/5
Well that was fun for about 4 seconds until the phone hits the ground and you realize there is nothing else. No obstacles, upgrades, goals, or anything at all. 1/5
NO WAY! This is the best advice ever!! I can't believe someone finally let the secret out! Oh, wait, I forgot there's the internet and Google to help you find all of this out without clogging up Kongregate servers with useless 2-frame flash tutorials. My mistake. 1/5
Along with what others have said, what in the heck are you supposed to do? Arrow keys to navigate. That's not very helpful. It's more fun running into enemies and dying than floating aimlessly and powerlessly through the years passing by. 1/5
Something about this puzzler makes absolutely no sense to me. Just can't mentally compute any of the choices to be made, why things happen a certain way or merge to a certain color. Trial and error seems to be the only path to victory. Somewhere I sense a good game, just not for me. 3/5
Not only a fun shooter game but a storyline that slowly engrosses you, throws in humor and sadness, and stays within the theme and context. Definitely the best game I've played in a while. 5/5
Way, way too random to be fun. Mouse only just doesn't work in a reflex game. Bots go more or less where they please. Upgrade system is very limited - no way to overcome the luck and random when you're limited by both part selection and weight limits. 1/5
Interesting game - the idea that your 'mover' is octagonal rather than round makes the motion physics different than similar ideas. The only recommendation I could give would be to add some depth, perhaps some achievements or upgrades into harder levels. Just something to do once you've beaten the basic levels. Oh, and badges! 4/5
Fun little game that is a bit tough to get used to at first but has some nice upgrades and doesn't get dull. The other side of that is there isn't much depth. Once you beat the levels you'll have everything maxed out and there's nothing else to do. 4/5
Fun but the hit detection on faster and stronger swings is very bad. My chain whip will go right through lines of enemies with no effect at all. Perhaps that's to mitigate the strategy of going crazy with the mouse and annihilating everything. But it is irritating to have to go so slow. 2/5
For some reason I just can't wrap my mind around this game. It seems fun and well crafted but the puzzles just don't work in my head. I'd like to see an option where you have infinite moves and can 'break par'. Then see badges to beat levels at par or less. 3/5