I really "want" to rate this higher because I do like the concept BUT... gaining nothing from failed missions is really stupid and then there's the "escape" phase that makes no sense. And the pickups, they replace the weapon you have? (WTF?) And picking up more of the same weapon is assumed to make the weapon stronger like it works in most games, but no, not in this game, same crap weapon. I can't give this more than 2/5 even if it's a strong 2. Many things could have been done so much better.
At first I thought that "OK, getting hit or not is just a matter of +-50 points"... but nono, once I try to beat the harder difficulties, getting hit decreases the time you have left! (WTF?) So taking it slower and not get hit is mostly much more prefered, but this of course increases the time for each attempt... so one screw up == restart and get nothing + more and more time wasted. It's a well made game otherwise but these things with the timer and upgrade costs forcing grinding is very annoying. 3/5
Wow this game is bugged... sometimes the bounce indicator, sometimes not (most of the time) then there's the bug where I shot at 4+ same color and it didn't pop... made me lose and not get the badge.
Really nice game. Good pace and fun concept. Very similar to another game I played, "Heavy Weapons". This game was however better I think, and more well made. Nicer graphics and less grinding, faster progress. I'm very glad there is no "all perfect badge", that would suck. Overall pretty easy game, but as I said, grinding isn't a better option, so therefore progress has to be pretty fast. One thing that could be improved could perhaps be the crosshair, sometimes when speeding around I lose track of the crosshair because it blends in with other colors. Last boss seemed a bit tough at first try but on second I realised I could just pretty much take the hits and make sure all my shots fired at him during last phase, which made him take major damage and me not so much. 4/5
Quickly becomes way too much of the same and too time consuming for very little satisfaction and progress. The concept is pretty fun and intuitive but the execution/balance/gameplay isn't very polished. Feels like I'm suppose to be grinding already from a very early stage. I have only completed one stage so far but when I now try Orc Towers General's Keep, I meet this boss at the end that 1-2 hit kill me with 2 range while he apparently takes several hits to kill. It's one thing to make a game "hard" but to make it so the player has to redo things over and over and just spend time in order to get progress is bad design. The concept and overall quality makes it deserve 3 but the flaws and the fact that I cannot make myself endure more than 1 stage make it 2/5.
This game is so frustrating... you have to build up speed by performing perfect, then once you are about to use that speed, you mess up with lik 1 degree angle and have to start over again... 2 mins wasted over and over again. Really wish there were some upgrades or faster way to gain the speed required. Performing the same over and over is NOT fun.
Level 12: Mission 2 seems broken. I have done several combos but the 2nd one won't register. I tried different combinations of tricks and nothing worked so far. The only I haven't tried is front+invert+back, but it says nothing about the tricks having to be unique.
Why did you have to give the bosses a heal ability? Aren't boss battles long enough already? I gave this 3 starts initially but there are too many overlooked things that just annoy me, so I'm removing 1 start.
Quite a long and hard badge of the day, especially for a "medium" badge. This one should be "hard", for the time consuption needed. Not necessarily hard, even if I'm getting slaughtered by the map 4-3 boss. I really wish there was some send command without going into the menu...
It feels like HP needs some adjustment. Many skills give +int,dex,str,mp but not many give any significant increase in HP. I know items can give HP but if they do, they often don't do any/much damage. I'm not saying I want everything or it to be easier, but when monsters hit for quite big amount in % of my hp it doesn't last very long compared to monsters which may have like 1900 hp. I currently have 178 hp with my setup, and that's playing for a few days and with 1700 CP.
Gamble items need a BIG boost. I bought quite a few now and none have even been better than what I got from first zone, and I'm at CP 1500, with many epic items in inventory. I didn't expect guaranteed good items from gamble but really, it's a huge waste as it is right now. At least give them some extra stat boost for coming from gamble.
The concept in this game is quite nice and some levels are intuitive and fun, BUT it quickly becomes apparent that some levels are just put in there as some kind of grind or proof of concept. You just move door to door until the end, no solving. Many levels could have been scrapped and/or placed as some kind of bonus levels or user content in the end. It just becomes too much of the same thing. And since there's usually only 1 solution it's not much variation at all or in some levels any thinking at all, just trial and error. Some levels are "fun" and the concept is pretty good, but otherwise it lacks a lot of satisfaction triggers. A weak 3/5 from me.
What ever you do, DO NOT add more badges, people don't want to play this garbage. This game has the worst energy/stamina system I ever seen. Unless you win every battle or not sustain any losses (which is pretty much impossible), you run out of stamina when you heal/revive your troops after 1 or 2 battles. Horrible game with more emphasis on forcing people to buy things than gameplay.
If I tick off what loot to keep to only include rare+, will it just not pick up the lesser loot or will it auto-sell it? I wish it would auto-sell since at least in start money seems to be quite a big problem but looting common loot and selling is annoying.
Also some suggestions for improvement:
1. Make a dark version of the GUI, White == Eyes burning.
2. Make items show some kind of CP value so we can easily compare if equip is better or not. Right now we have no idea if +1 will is better than +2 dex or whatever it may be.
Is the timing really working? I'm watching a youtube video of a guy doing 117s on first chapter. And he does a few mistakes. I just did a run, sure a few small mistakes, but I got 129 s. It felt like my seconds moved way faster than his. Has the game changed or has processor speed or such anything to do with it? No way that the video guy was cutting that much time compared to my run.
You have fukin gotta be kdding... At the big Yeti stage (lvl 9)... takes like 15 mins to play the stage, and then I lose cause the yeti goes through with 232 hp? Wtf. And no speed up button... really bad design choices in this game.
Artwork, music and atmosphere is very well done. I don't quite like the gameplay of running around searching for stuff though. Luckily there is the map SpinelessCoward made and the game map isn't super huge anyway. But missing just a few stuff here and there can be extremely frustrating, especially if they are in some hidden area. I think it should be more clear whether the game actually autosaves progress and things like that, maybe even add a menu. Prehaps also have a permanent overlay (or in menu) the number of things you have collected so you see how many you are missing. Overall a well made game, but to be honest I mostly wanted the game (collection) to finish to get the badge, so I cannot say I enjoyed the gameplay. An obvious improvement that could be made would be to also include a small overlay minimap, instead (or complementary to) a map that covers most of the screen. A strong 3/5 because of artwork etc., but lacking gameplay.
To be honest, I don't understand at all why this game has relatively high rating and such positive comments. I came by this just to get badge of the day, and I cannot honestly say I would have played it at all without the badge, and I didn't enjoy the game at all. I expected there to be some real story to it and seeing the apparently sick wizard I thought the goal was going to finally heal him, instead the game is about coloring a dragon and reaching different ends by repeating the same stuff with very little variation. If this was made with up-to-date graphics, and some real gameplay and story, it could have potential, but this is far from any of that. 2/5
Well made game and pretty fun concept, but too slow pace for me. I want the units to respond when I order them somewhere, not continue going somewhere I don't want them to, or keep attacking when I tell them to retreat. Also that spell that kills my unit and spawns a bunch of random enemy stuff is too strong and can sometimes ruin the whole mission. But the missions are rather short so replaying them a few times isn't that big of a deal. Cleared all missions on perfect, and I feel no attraction towards replaying any of the game now. I only played for an extended time because of the badges. There are quite a few flaws, e.g. unresponsiveness and not much info on troop exp and some other stuff. Also there's a bit too much RNG sometimes. 3/5 because the concept is good but many overlooked flaws for being such a new game.