So I play a card that says "damage the target and opponent 6". My turn ends and the target who had 6 health still has 6 health. Me thinks there's something wrong. 1/5
This is one of those games where about 20 seconds in you wonder why you decided to try and get Kongregate badges. And then, 30 seconds in you just want it to be over. And then 3 minutes later when it ends you start questioning your life. 1/5
I'm on level 2. First move - leave the battle. It's 4 of me, 5 of him. He got 9 moves before my 2nd guy even tried to leave the battle. HTF does the enemy get 9 moves in 5 players when I'm fleeing. I HATE this game.
This game is awful. The enemy is significantly faster, more powerful and equipped with far better spells. And I'm on level 2. I nearly beat a guy, he then refreshed to another character with full health. There's no shop, so you NEVER can sell your stuff. Not in the top-10 worst games in Kongregate, but damn near close. Just putrid. 1/5
A simple mistaken right-click is interpreted as a regular click and it makes me play the card, and I didn't want to play the card. And I can't not play the card. Is the easy badge not hooked up? I just played 2 games and it still says 0/4. I don't appreciate card games, I don't like that sometimes my player is simply stuck doing nothing. A really well-done game, except for the gameplay.
The move metaphor is just brutal - why the second click? I like the chess-like strategy, but the slowness and aforementioned moving metaphor kick it down to a 3/5
Seems like it behooves you to lose. I play the same level again (which is awful), but I keep all the crap I collected. The whole metaphor is...less than optimal, the upgrades are grindy, the level-selection is non-existent, so I just hang on forever waiting? This is like a game that needs to be tested with a lot more people and some serious editing done. Has promise, but in its current form: 2/5
Just absolutely horrific. HORRIFIC. I have no idea what's happening but there are hugely wild swings in energy. I'm up 100, I'm down 20, I'm up 70 and then I lose. This is not "strategy", this is trial and error. A huge difference. 1/5 and I wish it could be less.
I don't understand what's happening. 95% of my clicks don't register, including clicking on an open door. So, for the rest of you, click yourself to move forward (for some ridiculous reason). Games that require you to do activities that cause you to die when there's no expectation that you should die are immediate 1/5's in my book. As is this. Too bad, cute graphics. But the interaction metaphor and the concept is a big failure. 1/5
This is an interesting concept with the layered floors. I do not appreciate the monsters coming back and there being a finite number of potions. It would seem you could quickly get to a point where you cannot continue, but rather have to restart the entire game so you know the pattern. For that, 1/5.
So, sorry for 3rd posting, you have to SHOOT through the wall, apparently. Even though when you shoot it's not really care anything is happening. Additionally, you have a limited amount of ammo and I suppose you have to use it to shoot through rock walls, because your hands won't work. And, I guess you should know this even though you can't shoot other walls. 0/5
Please, please, PLEASE, developers. If you hit the jump key while on the cliff....ALWAYS jump. It should not matter where my "foot" is. I don't control my characters foot. Or, maybe that you've selected mouse/key UP for this action? It's awful. 20% of the games do this and 20% of are wrong.
So, couldn't reach parts of level 1 with a chest. Totally stuck on a dead-end at level 2. Badge says "knife" 20 people, I don't have a knife. This is....sub-par. Looks like it had promise. 2/5