You have GOT to be kidding me with how slowly he walks, how slowly he shoots and how slowly those bubbles travel. Oh, and 3 minutes of wandering to get in to action is NOT the way to create a captive audience. 1/5
A computer card game is possibly the most asinine thing since video poker or NBA basketball. The outcome is nearly 100% decided before the game begins. 1/5
Why are developers making games that don't allow me to control my character's forward/backward movement? 2/5 (that's also for the garbage lag and terrible upgrade metaphor). The conditioning concept (weight room) was actually kind of interesting as an idea, but not well executed enough to get that 3rd point in my rating.
So you upgrade a guy, he dies and all the stars you spent on him are gone? Very unique concept, but plays horrendously. The physics are quite bad, with my character floating around and getting "stuck" on the edges that are longer than they should be. The bullets are asininely slow and the throwing star from the spy is ridiculous. 2/5 (generously)
The interface is horrific. There are icons that are white or red. What does each state mean? Graphics - brutal. I clicked on attack one guy - he attacked the other. Even for a 20 year old game this is really bad. 1/5
The character movement has been consistent in all the games...and it's pure evil. The games are unplayable for me because it's so unnatural how far he jumps, how far he slides - it's uncontrollable. 1/5
I got a little further - the developer actually EXPANDED the concept of kamikaze enemies that are completely unavoidable...even if you kill them they explode into a ball of fire. So you can't see them coming, and even if you kill them they explode into a ball of fire. Does nobody TEST this crap when they write it? Oh, any my pet is flying at me the same time all these kamikaze enemies are flying at me...just so brutal. 1/5 after further playing.
Really not a very good game. Very little, if anything, original about it. The screen size is so small yet stuff flies at you at 50% faster than you are and things pop up from monsters and the ground that you have no opportunity to avoid because the graphics are oversized. 2/5
I don't even know where to start with how awful this game is. You can't get stronger because to get strong you have to fight. But to fight you are often going to die. And when you die, you grow weaker. There's no "easy" level, I just lost to the second guy (both had 35 health to my 110) - so I lost to a combine 70 to my 110. Meanwhile, I missed over 65% of my strike attempts - that really makes for an enjoyable experience. Oh, and then I have a "crew", but they don't do anything. This is beyond **** awful. And this is on Kongregate for including in their list of games. CLEARLY there is absolutely zero threshold to pass to a game on Kongregate.
It is absolute and pure idiocy to create a game where more than half the time you miss the opponent. PURE. STUPIDITY. I cannot even imagine what a developer is thinking. Baffling.
This game is a nifty attempt at creating a 3d world which might work in virtual reality. But it's an atrocious game in 2d with a total lack of situational awareness and controls horrificly touchy. The movement of the character is deeply flawed and unnatural and the directions are flat out wrong. 1/5
Dominate 14 levels and then can't do a damned thing on level 15. The strategic nature of this game is for (poop), but this takes it to another asinine level. 2/5
This is one of the worst games I've ever played. You actually do, every other turn. You are often outnumbered, even in the early going. There's no reasonable way to improve your character, you're always fighting uphill. The loot is non-existent. The strategy is next-to-non-existent. The graphics are horrible. The game itself is nonsensical, I don't even use my own character for the battles. And the logic is moronic - my arrow shooter can't aim at someone if they're too close. Absolutely horrific.
I missed my first 3 attacks in the game. Developers...ALL DEVELOPERS...the "miss" should be a VERY rarely used feature in a game.
Why are these games on Kongregate so awful? A wooden sword and a short sword do the same amount of damage - 1d6. What does that mean? I guess check the wiki. If I have to check the wiki before I start, you've designed very poorly.
1/5