The continuous interruption of the tutorial is horrific. HORRIFIC. And the overlays on top of the item you're clicking on...HORRIFIC. Developers need to do a much better job of solving UI. 2/5
I got shot over 100 times and made it through 4 levels. I just restarted the game, suffered through that God-forsaken intro to be dead in 4 hits after starting the level with 1 bullet in my gun. I hate crappy developers. I want my money back.
This is absolutely atrocious. 1/5 Usually with my low rating I give constructive feedback. This is not even worth it. The enemies are shooting at you before they're on the screen. There's no discernible health meter, it's absolutely NOT about skill - just race around. They have unlimited ammo, I'm constantly searching for more. I have to say it's nice to have shit games like this, because if they were all the same (and good), we wouldn't appreciate the actual good ones, I suppose. Shoulda' stopped at Thing and never made Thing-Thing, let alone #4.
So, I don't get it. My blasters are not upgradeable and they make no progress against a creep that is faster and ever replenishing. I have 100 collectors and have an ever-growing "deficit", my blasters rarely shoot and drones do absolutely nothing. I've tried 4 times. 1/5 and I wish I could give it less.
Keeping with the puns, Level 9 is asiNINE. Ruined the game for me. pixel hunting where to drop the bed was never clever. I was teetering on hating this game to start with, that did it. 15 total levels, not difficult. Certainly arduous. 1/5
I didn't mind the controls. The monotony was awful. The lack of being able to take spells with you, awful. The inability to go down a level and see the merchant or retrieve left spells, awful. The way my character ran, awful. Throwing the bomb, awful. The slowness of the fire spell, awful. 2/5
(continuing) There are enemies that split, which means they harm you more if you shoot them but don't kill them - idiotic. The badge indicates one tower has to do 100 kills, yet they never tell you how many kills any one tower has. 75% of the time I'm doing nothing, waiting for money. Breaking some conventions, this turns out to be one of the worst tower defense games ever.
Unplayable. From the constant, irritating popups to enemies that refuse to be hit (who the hell thought that was a good idea? Developers, PLEASE stop over-thinking it), this game is unplayable. 1/5
Interesting take on the genre. The fact that I can't see the map is annoying, even though it's more realistic. The idea that I never found any health was ludicrous. I'm fighting 35 guys, I'm supposed to last forever? Maybe the game is more about sneaking around? The concept of long-ranged guys shooting me from half the screen away, asinine. The simplicity of having no inventory was very nice. So, LOTS of negatives, a couple of positives and lots of originality. I'm feeling generous and will give it a 3/5.
EASY BADGE HUNTERS: To get the easy badge, make sure you have enough lightbulbs (30) to use the "Quick Sketching" option on the left so that when you run out of cards you can refresh your deck and keep the combo going.
so, it seems there's absolutely no skill whatsoever involved in this. I just keep clicking on each of the cards until I run out? Well, maybe a little in making sure I have lightbulbs (energy?) to be able to play those cards...but does that even matter? I don't get it. Probably doesn't matter to most, but I don't appreciate the cussing. And, the whole premise is rather ridiculous. 1/5