Very clever, but also quite annoying. It's definitely an original game, but gets repetitive quickly and you don't give the player enough time at some of the higher levels. The time bar, in particular, should be longer and more visibly shrink so the player has a better idea of how much time he or she has. Still, it's a good concept. 3/5.
Clever, tough, and well-designed! I've never heard of this particular dice game, but it's a good one that requires a lot of thought and strategy. Great job! 4/5. Needs an actual menu up front with more detailed instructions, examples, and tips as an option on that menu. The game has quite a learning curve and you have to compensate for that as the developer.
Short, weird, dumb as a bag of hammers, and does a really good impression of a badly-translated Japanese shooter circa 1987. I have no idea if this game was trying to be retro or just succeeded at being retro despite its best intentions. Controls are also repetitive strain inducing. And, as others have already said, it's incredibly short. Call it 3/5 overall.
Controls are much better than in the tweaked version, but the enemies in this version are far too smart. These are fish, not heat-seeking missiles. 2/5.
Very similar to Tactical Assassin, but a little easier. Does a slightly better job about giving clues about who should be shot first or who the target should be. However, some of the targets are frightfully small, which makes actually shooting them a bit more difficult. And, like Tactical Assassin, it's far too short. Overall, 3/5.
As others point out, there are multiple walk-throughs for this puzzle on the web. The implementation of the game is good enough, I guess, but obviously there's zero replay value. 3/5.
Controls are terrible. If the person hits a directional arrow, WAIT until the player reaches a place where that directional arrow makes sense instead of following that order immediately (and make Pac Man stop in his tracks, WTF is that about?). 1/5.
Controls are terrible. When you say to use the mouse to aim, how about letting the player use the mouse to aim? You thought the game would be too easy if the player could actually control the tank? ::grins:: That isn't logic. 1/5.
Oldest game in the world, which means that all the developer can really add is good game-play... which this developer does not. The controls are laggy, which makes the game harder than it should be. 2/5.
The controls are terrible, the game-play is repetitive, the designer needs to have the background tattooed on his face, and the difficulty ramps far too quickly. Very poor game. 1/5.
Yeah, the lack of a save really hurts this one, and it does quickly become really repetitive, despite the attempts to make each level different from the last. The music also becomes really old, really fast. 3/5.
Amusing and the graphics are great. The game-play is fine, if a little too easy (but can and will cause repetitive strain injury if you're not careful). It's a cute game, but I don't see a lot of replay value in it beyond getting the badge. Call it 3/5.
Repetitive and difficulty ramps up far too quickly. There's no upgrades for the player, and the enemy planes quickly become far faster and more frequent than the player can deal with. The tanks end up just being a distraction. It seems like you can speed the end of the level by occasionally blasting a tank, but pretty quickly, going after tanks just means you'll get shot down. Needs some serious work. 2/5.