I solved this game a couple of months ago when it was first published, but didn't comment on it then for some reason. But it's a great game! Not too original, as the designer admits, but what this game *does* bring are a lot of nifty game-play elements (particularly the rocket cell), great sound, and no glitches whatsoever that I've ever found in two play-throughs. A great game! 4/5.
It's quirky and original and all the game-play aspects (controls, graphics, swarming techniques, etc.) are great. But the difficulty ramps too quickly and the game is far too reliant on patterns that can be memorized and exploited. So, overall, a great concept marred by poor execution. 2/5 +1 for originality = 3/5.
It's an interesting game with terrible graphics and game-play that needs some work. In particular, after you explode yourself, you should get a free period to dodge out of the way of whatever it was that prompted you to blow yourself up... only you don't. Move the mouse all you want, but you reappear where you were, which is stupid. In addition, you should begin a new life ready to explode, rather than having to wait to charge. The fact that you don't? Also stupid. 2/5.
There's some neat concepts here, particularly the continuous fire versus burst fire idea, plus the idea of angled directional fire. The rest of this game is just... stupid. Totally random graphics, weird flashing lights, no story line, just a lot of insane weirdness. The game concepts would be fine if they were attached to an actual meaningful game. 2/5.
Eh, it's all right. 3/5. The concept of helicopter is ancient, and the idea of upgrades to it is an interesting one, but the implementation is rather poor. Helicopter is not a great game because it's far too dependent on luck, and adding randomly generating speed-increasing/speed-decreasing orbs to it just adds even more luck. Which means that skill is minimized and playing it over and over and over until you get the proper combination of a good tunnel and good orbs is maximized.
Rates a giant "eh?" from me. As others have said, upgrading your outlying buildings is a waste of time, as is really even attempting to defend them. The graphics are wonderful and difficulty ramps acceptably fast, and the idea of putting interesting upgrades on outlying buildings is a good one. But the implementation of that good idea is extremely poor and in the end, the only winning strategy is plain ol' Missile Command: pick a single base and defend it with everything you have. 2/5 for game-play, +1 for great graphics and atmosphere = 3/5.
Best game I've seen in a long time! Everything in this game is balanced perfectly, from game-play to difficulty to areas that are just challenging enough to get to to be tough, but not so challenging as to drive players off. It's also original and the rules and instructions couldn't be easier. Lacks a little in game-play value; maybe a level editor? Other than that, the perfect little time-waster! 5/5.
Excellent game with some cool new features. I'll wait for the inevitable badges to come out before beating it, but I expect that day will be rather fun. ;-) 4/5.
I've seen this game before as a game called Net: http://onemorelevel.com/games.php?game=261 . That game is much better than this one, and I recommend stealing a lot of ideas from it, most particularly the "Lock" button and the ability to set grid sizes. In addition, "Moves" needs to reset to 0 every time a new game begins (if you win, it doesn't). Look forward to a new version!
Very very clever! If it has a disadvantage, it's how repetitive the game is, not because the levels are repetitive (they're not) but because you have to replay lots of the levels over and over and over and OVER again in order to get the money you need to buy the equipment you need to survive the higher levels. Still, great game, great graphics, cool design. 4/5.