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Tech&Magic

Play Tech&Magic

Mar. 17, 2012

Rating: 0

GUIDE: Remember that castle/energy upgrades FILL YOU UP FULLY, so save them for when you are pretty low. Id focus on LIGHTNING BOLT and ENERGY as this will get you a ton of extra cash from Multikills. Once the big robots come along you can focus a bit more on attack damage. Fireball sucks for the most part, shield is WAY expensive to use, but upgraded blizzard is quite strong. Dump 1 on a big robot and that buys you more time than a shield would.

Zombies, Inc.

Play Zombies, Inc.

Feb. 26, 2012

Rating: 109

The major issue is that you MUST play in "waves". In other words, max out at the 4 employees each and get as far as you can, then sit there till you get 100,000. Then, you upgrade max to 8, buy all 8, fully upgrade the Economy, max out everything else, then capture as much as possible. Then wait for about a million, then repeat with 12. At 5 mil, you can repeat with 16, then at 10 mil, fully upgrade and win. --- Remember, your economy depends solely on ZOMBIE POPULATION and the stuff you sell. Upgrading and all the sudden your say 12 employees go from 50 bucks a day (600) to 250 (3000) can be harsh if you are not prepared.

Zombies, Inc.

Play Zombies, Inc.

Feb. 26, 2012

Rating: -8

This game sucks. You lose over time in that periodically they recapture a territory. Once they do, you PERMANENTLY lose zombie population. Even after recapturing WITH CONTAGEON BOUGHT, you still never make up the difference.

Hands of War Tower Defense

Play Hands of War Tower Defense

Feb. 05, 2012

Rating: 2

CHAMP RECOMMENDATION: I recommend warrior champ. He doesnt clog up precious 'land' space and totally owns. Cleave goes down to 1 energy cost and adds massive Area of effect damage so you can leave it on permanently. Much better than stupid frost or unreliable penetration effect. ----The +50% damage is the best buff, followed closely by the attack speed (wiz) and the crappy ranger (range) buff.

Creeper World 2: Academy

Play Creeper World 2: Academy

Dec. 31, 2011

Rating: 2

TIP for 6: Cover all the rocky area top with REACTORS, 3 at a time. Then reclaim stuff, build 5 tech, 2 creep generators set to Produce, 4k. Build 4 blasters over each loose dirt and dig through...the creep has probably broken thru by now. Your makers and blasters will overwhelm it and you can easily cap the first 2 nodes. The makers (powered by the 10k crystals you got early) will keep the lowest level under control for quite a while. Now you simply clear the rest, tech up. Id recommend building 8 blasters, 4 missiles at the very bottom, then dig your way through, instead of going down the long hole on the left and around the turn...its lots faster. Remember, build LOTS of reactors!

Creeper World 2: Academy

Play Creeper World 2: Academy

Dec. 31, 2011

Rating: 2

TIP for level 5: The 2 middle creep beds are your only real threat. The bottom creep just sits there. So, immediately cover top with REACTORS, about 3 at a time. Once done, build 2 blasters in each pocket and put them in the repulser beam. This will hold off the creep indefinitely.---Now, reclaim the red gems and start digging and getting ore, tech, reactor. Build 1 MAKER in each pocket and put it on 4k PRODUCE. You will now start making some headway vs the emitters. Move 1 blaster down past the other until you are in range to negate the 2.---- Now, youve got it made! Dig to wierd creep and move your blasters, makers down there (use a shield to keep friendly creep from rising up your tunnel), and rockets. Blast away for a long time till you penetrate the creep and can cap off the emitter. This takes LONG TIME, but when you mouse over, u can see the creep density decreasing. After building 5 tech centers and ore everywhere you can, you want to build REACTORS all over the map!

Creeper World 2: Academy

Play Creeper World 2: Academy

Dec. 29, 2011

Rating: 27

Level 10 Tip: Build reactors on bottom, 2 blasters and negate the gateway...these are wimpy so do so quickly.---The only threat is the stuff on the right, which will eventually go to the surface, tho that takes a while. So dig straight to the top, making right and left tunnels every 2 squares and build TONS of reactors (and some ore) on each one. Increase ore storage as you tech so it gets stored up a lot. You should hit top before the creep does, so build TONS of blasters and some launchers at the top and you will start fighting your way down. Drones are TOUGH so build massive firepower. Move the Bombs as deep as you can then blow them up before they die which saves tons of time. Make shield to contain your creep and build makers up top. The makers alone can beat the leftside creep.

Creeper World 2: Academy

Play Creeper World 2: Academy

Dec. 29, 2011

Rating: 14

Level 9 Tip: On the tiny island to the bottom left, build 5 reactors, 1 beacon. Move the ship northeast as you do so (top right). Move the ship all the way to the top right and build a negator onto the gate. This kills the phantoms before they can even spawn! ----Then, move ship so you can build more negators to take out the 3 or 4 creep spawners on the top island. ---- From here its pretty straight forward...dig to the drones but they are TOUGH, so build lots of cannons and flood it with creep (using shields to keep it contained). All you have to do is capture the capsule, so just click it and win!

Creeper World 2: Academy

Play Creeper World 2: Academy

Dec. 29, 2011

Rating: 38

Level 8 Tip: DON'T mess with the powerful creep emitter to your bottom right. You really need more tech and energy to take it on. Plus the creep acts really odd and will easily overwhelm you.---Instead, take out the easy Ghosts, dots, lines creep rooms with missiles and blasters and line the walls with Reactors...you can build them UPSIDE-DOWN or whatever...long as they touch a piece of ground. By the time you take on the big room of creep, you will be able to take it. I recommend making 2 layers of shields, several missiles, and several blasters. One final tip. At very bottom there are 2 gateways...but there is some HIDDEN CREEP compressed in there!! Dont be taken by surprise!

Creeper World 2: Academy

Play Creeper World 2: Academy

Dec. 29, 2011

Rating: 6

Level 7 Tip: All the stuff up top is contained already and is no threat. So you really want to focus on the bottom part. You do NOT want to wait for creep to dig through close to your ship so you dig it out instead. Set up tons of reactors, ore, etc. Then in each chamber where the creep will go, build 2 layers of shields, a bunch of guns, and 1 missile launcher. The launcher is great for high density creep so definitely use it.------It is MUCH easier to stop creep in a long narrow passage than trying to do it in the chamber so dig a few blocks into the tunnel that the creep is making to set up those shields.----- after getting that part managable, then you can start working on the top. Always dig AROUND the creep and approach from the TOP...you don't want to dig into the bottom as it is much harder to manage since the creep will spew out much faster with the higher density stuff.

Creeper World: Evermore

Play Creeper World: Evermore

Dec. 22, 2011

Rating: 1

For 12-22: You cannot build both down and to the isle at once. So, only build your starting area and across to the middle island. Guard the 2 connecting collectors with 3 blasters, then build up the middle island, first with a mortar so it doesnt flood, then with reactors, Sams, etc. Once you have stabilized, you can build towards the bottom island and guard the connection, then push all the way across and take both portal-points. Then finally push your way from the middle island to the top left portal point and win. 7300 score which isn't great, but this was a tough one!

Shopping City

Play Shopping City

Dec. 18, 2011

Rating: 1

Police and fire dept make things WORSE! I was doing ok, but lategame level 9 decided to get police/fire./ That next turn, HALF my buildings were broken...instead of just 1 maybe. Ridiculous. Solid police/fire immediately, and all my problems went away.

Canyon Defense 2

Play Canyon Defense 2

Dec. 12, 2011

Rating: 2

I dunno man. I like the game, but the air units are just plain bullshit. Carriers that are impossible to kill and just drop shit right in front of your base. Air that takes hundreds of dollars worth of stuff to kill and takes up tons of space to build. Plus such ineffective early guns. The 50 dollar ones are just crap until enough infantry is killed to upgrade them...which you have ZERO control over.

Long Way

Play Long Way

Dec. 03, 2011

Rating: 1

GUIDE: All skills suck except for Indian Vision (get 1 pt early for detection, max it when u have 4 nearby dudes), and Rifleman's slow (awesome boss killer, make sure to have 1 rifleman). You CAN NOT GRIND GOLD! Extra bulls arent that useful. Buy a few so you don't lose to 1 leak, but dont need to max em either...waste of gold. RADIUS boosting items are really good. Get one early on as radius of cowboys isn't quite good enough for many strats. Try to do DOUBLE-PASS strategy where each dude shoots at the lineup twice. This is better than the LONG-PASS which is when you put him on a corner. This is where radius-boost is strong. Do as many maps as you can on EASY to get map rewards and get to the last town for good items and all your dudes. THEN go back and replay all on HARD to get the extra gold.

LethalRPGDestiny 2: Conquest

Play LethalRPGDestiny 2: Conquest

Nov. 24, 2011

Rating: 0

GUIDE: Go MAGICAL. Queueing 3 zaps >>> buff,melee! Start Magic, work to Energy Blast. Grind repeatable fight till level 2. Then get easy Magical Upgrades thru Magic/Demonic. THEN work towards cold/fire(sux)/lightning(rocks!!)/phoenix(uber mid2late game). Siphon is KING vs early game bosses and ez to get. Work towards SILENCE and CURSE which are incredible vs all midgame+ bosses. Silence every round with curse to drain out their magic. Then beatdown at your leisure. Get the 4 round 25% regeneration too which helps a lot. The undead warrior sucks and so does the slightly better Siphon...stick to normal siphon. No need for advanced healing stuff either. AVOID Knight tree. It sucks. With my approach I won most fights in 1 round with no melee...MUCH easier to play through this long game with!

LethalRPGDestiny 2: Conquest

Play LethalRPGDestiny 2: Conquest

Nov. 23, 2011

Rating: 3

Well I beat the king and have NO CLUE what to do now? I dont see any place to build a shipyard nor anything else that I havent beat. :-(

LethalRPGDestiny 2: Conquest

Play LethalRPGDestiny 2: Conquest

Nov. 20, 2011

Rating: 2

Hint: Take mage tree, and rush to the Energy Blast skill. You only need 1 or 2 levels to do this and it ROCKS. Take that, plus demon tree for magic training and other magic training along the way. It scales really well so far and makes grinding incredibly easy. Bolt,bolt,bolt = win.

Legend of the Void

Play Legend of the Void

Nov. 19, 2011

Rating: 1

Woot! Great game.

Backyard Monsters (removed)

Play Backyard Monsters (removed)

Nov. 16, 2011

Rating: 10

Another one of these garbage "give a command and wait X time unless you pay real money" games?!? Really?

Heroes of Mangara

Play Heroes of Mangara

Nov. 13, 2011

Rating: -4

This game sucks. Champions keep dying for no reason. No health bars unless u are right on top of them. Ridiculus. Druid is crap. BG

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