Yeah, I'd say just get rid of the slideover screen load and walk and assorted tedious make-us-wait-for-no-reason effects. After the first two times, all the novelty is lost and it starts to get really annoyng spending 10% of my play time waiting for no reason.
Really nee to speed up the animations. Even havign switched to IE instead of chrome, long map movements sometimes take ~10 seconds, and the button/leer animatinos 3-4. Also, previously opened chests shouldn't appear on the map.
How do xp gains work? Heroes gain different amounts of xp than is reported. Check xp, do a single battle, leave and count. It looks like individual tile hits contribute xp, but the numbers don't add up there either.
To motivate players run around :D
Also there would be a huge amount of coins on the field otherwise.
But I get it, it's annoying. Next time I'll think of something else!
Hmm. As someone who already beat this coming back for the acheivements, the 100 bugs is non-trivial. I played through all bosses again and didn't get it.
Mandatory sllloooooooowwwwwww tutorial is seriously detracting from my desire to keep playing. Yes, I can figure out that "market" opens the market and so forth. You don't need to hold our hands this much, and the text scrolling is obnoxious. Even trying to quickly spam click "continue" it still takes 10 seconds at a time of clicking just to get through it all. Nobody likes watching letters tick by.
Why do developers think we need massive pulsating arrows pointing to everything to tell us what it does? "Hey, player!!!! If you click that MASSIVE button labeled "FINISHED" it will end the level! Imagine that! Oh, and guess what? If you click "go to shop" you can go to the shop! Wow, never would have guessed that would you?"
Why does the character on the left standing directly on top of the hp/mana meter on the left use the hp/mana meter on the right, directly under the character on the right...who uses the one on the left?
Seems like an awful lot of this game is waiting for the animations. Start a battle? sconds of "Gloy or deat!!!! ....pause..... Go! ...pause...." Attack somone? Camera pans... watch your guy run.... hit... wait... watch your guy run back.... camera pans again. It's fine the first few times, but as the game goes on I really don't want to spntend half my time waiting watching the same animations over and over again.
The only problem with this game is that it's not fun at all. Music is good, graphics are fine, game is responsive, the duck is cute...but holding the mouse button and touching bubbles just isn't much of a game.
This is miserable. It just keeps going on and on, and some of the difference are so subtle that even with a sceen capture andpasting them into windows paintbrush, they're still non-trivial to find.
Yeah...ok, so the solution to the random shields puzzle is: print screen, paste into windows paintbrush, View, ZOOM IN to 2x or 4x and COMPARE PIXELS, because some of those shields are so similar you probably won't see the difference otherwise.
To motivate players run around :D Also there would be a huge amount of coins on the field otherwise. But I get it, it's annoying. Next time I'll think of something else!