By the time you have everything upgraded you're moving so fast and birds take up so much horizontal space that avoiding them is more about luck than anything else.
This really need more. Just fly around and shoot stuff isn't enough. Story, persistent upgrades, something. As is, there's not anything to keep us playing after the first 5 minutes.
I remember this game. It's a decent game, but I think you guys might have overestimated it. I just played through acts 1 to 4 it took ~2 hours. The whole game is 7 acts? You're asking 50 kreds for 3-4 hours of gameplay? Maybe 5 at most? Compare 50 kredz for gemcraft, a game people play for months. Or 50 kreds for a pair of Usials in Tyrant, a game some people have been playing for years. This is a cute little game, but it's a cute...little game you play couple hours, then an extra hour for hard mode. I don't think this is a 50 kred game.
This game is awful. Even with the walkthrough it's tedious finding some of these things. And some of this is incredibly stupid. 5 minutes hunting for these UV makeup and discaded orange glasess....because we have to have a PRECISELY MADE drink....that we're just going to spill on someone.
Meh. Seems like the entire premise of this game is that it's difficult because it's visually difficult to gauge distance. Deliberately poor interface point of view doesn't make for a particularly fun game mechanic.
The two wipes were practically less than an hour apart from each other over a day ago. I had uploaded one version with some hotfixes (there were some game breaking bugs, so I had to get the fixes out quickly and thus sloppily). When that update came out, there were reports of another bug as a result of those fixes. So I had to push another fix again, which also unfortunately required a data wipe. All updates since then have no affected data and nor will any future updates. I'm sorry for the inconvenience. Free flash games, eh?!?!?!?
Please add screenwrpping to the menu controls. For example, if I'm looking at the Novice acheivement, I should be able to get to the Aeryl achievement by pressing left arrow once rather than right arrow 7 times. Same with potions and mix menus. Related, on those menus, up from the top row should put me at return rather than having to hit down arrow a bunch of times.
Please eliminate the text scrolling. Just put the dialogue up. Forcing us to constantly hold down down arrow when we read is obnoxious, and personally I read faster than you have the scrollrate even when the key is pressed. Just put the text on the screen. Sllllllooooowwwwwllllllyyyyyyy scroooooooollllllllliiiinnnnnnnnngg iiiiiiiiiiittttttt doesn't add anything to the game.
Always nice to see a new concept. I see potential here, but I think there needs to be a bit more to it. As is, it kind of looks like gameplay is just a matter of figuring out an efficient rest/paint pattern There needs to be more to it than that.
1) It's strange that I can't teleport back to the shuttle while above the surface. There's are platforms above the "landing" area. Why can't I return to ship if I'm on them? 2) Why can't I return to the ship with empty cargo?
Played to level 6 on first attempt, got bored, suicided. Not difficult, no upgrades, music and gameplay both get repetitive very quickly, and there's nothing really to keep anyone playing after the first 30 seconds. This feels unfinished.
Fair enough - each to their own, but it does get a lot more difficult after level 6: there's 101 levels in total and by level 20 it's pretty full on.
The lack of upgrades and repetitive gameplay is part and parcel of the retro game-design: the original centipede is even more repetitive than this!...still I agree it's maybe a little 'unfinished' and could have done with being more fully updated.
To those still complaining about the grind, you're playing wrong. The object of the game is not to go anywhere. It's to collect presents. There's no need to buy expensive upgrades or climb to huge elevations. If you can go ~250,000 feet, that's all you need. Missions are for money, not elevation or collecting. Focus on missions and presents. The rest doesn't really matter.
Peculiar implication of the object of the game being to collect presents rather than reach a target: upgrades don't matter as much. The game can easily be beaten without many medals or upgrades at all. Once you can average 30 or so presents per trip, there's not really any benefit to upgrading anything anymore. Neither upgrades nor money help you beat the game past that point.
The altitude bonus and possibly the candy upgrades are too expensive. They're supposed to help get more sweets, but they don't pay for themselves even over the entire course of the game.
Problem people are having is that they're trying to get sweets from altitude, and there' no point in that. Why spend 4 minutes getting 200 sweets from altitude when you can do a mission then suicide in 60 seconds for 400-1000?
The two wipes were practically less than an hour apart from each other over a day ago. I had uploaded one version with some hotfixes (there were some game breaking bugs, so I had to get the fixes out quickly and thus sloppily). When that update came out, there were reports of another bug as a result of those fixes. So I had to push another fix again, which also unfortunately required a data wipe. All updates since then have no affected data and nor will any future updates. I'm sorry for the inconvenience. Free flash games, eh?!?!?!?