Ok, having done a couple more levels, I get the walker mechanic now. It's reasonable, though I feel like the morio walkers should have a ranged attack. Pacing is still very slow, needs a speedup button and the fruit mousing over is weak. Also...seems like the vast majority of my fruit comes from sending waves early. Even fruit combos don't seem to add up to much.
Desperately needs a speedup button. Having to mouseover fruit is stupid, antiquated gameplay that everybody hates and complains about when devs insist on using it, and I'm not really sure that the "make people walk to the tower" mechanic accomplishes anything except making us wait an extra 5-10 seconds to build towers.
Always grind galaxies down to zero ore. Apparently there's a semi-limited quantity, and if you do well and beat stages early, the game punishes you by giving you only half the ore you'd get if you collect it all manually over a couple tries.
Accomplishes what it intends, but concept is simple, and difficulty curve is too slow. Level 26 was the first level that required much thought. Most levels up to that can be done by doing random through the middle slashes until you have one cut left, then simply cutting however many pieces you still need.
To be fair, while I wouldn't exactly call this a quality game, I admit that it did make me laugh in fewer seconds of play than any other game on kong that immediately comes to mind.
Oh, hey...I remember this game. Good to see it get a badge. This was pretty unique among kong games. Anyone playing this: play through multiple times. It takes several endings to piece together what's really going on in the story.
I dislike that if I get 50 second completion time, I'm just barely behind the guy who's in first place...and if I cut that down to 39 second completion time...I'm STILL just barely behind the guy in first place.
This game is awful. I think people need to rate nerdook's games based on the games themselves rather than rating them based on games he made a year ago.
Ok, I've done a couple levels and so far the winning strategy is....put your mouse in the middle of the screen and go afk. I assume it will get better, but so far this is completely stupid.
No, I don't want to use my stat boosting items yet. I want to save them at lest until I have Lance so I know which characters I want to boost. Please popup, go away.
@TERRA0NOVA
Yes I did play to the end, and no...the final solution to the game REQUIRES you to lie and pretend to be somebody else. You CAN'T win by being yourself. Tricking people is EXACTLY what you have to do to win. The only difference at the end is that in addition to lying to people, you also have to use them to keep you going long enough to abandon them to find somebody else to lie to, until you find somebody else who's ALSO lying to people.
You're free to interpret the game how you want. I personally believe that to some extent, everyone is "lying" to others, trying to conform in order to be socially accepted. The one who makes a permanent connection with you wasn't the only other "liar," they were your soulmate. They not only accepted you when your color wore off, but you both ended up changing each other for the better, becoming white (which is all colors at once). Perhaps the connection was started with a lie, but who is fully open with someone they just met? The message isn't just "be yourself," the game is more of a social commentary.
I'm not sure what the intended message here was supposed to be, but the message I get is that you can only survive by lying to people, it's ok to break up other people's friendships to survive, and if people discover the truth about you, they'll reject you, but they'll accept you if you go right back to lying about them.
Did you play until the end? Tricking others will only get you so far, once you get to level 4 it starts being ineffective, and on level 5, you're going to have to do something that changes the message completely.
While this was great the first time, and still amusing the second time...this is now the fourth pretty much identical game you've made with this theme. It's time to think of something new, ok?
Finite stars + finite skill refreshes = annoying. Turns the game into a guessing game with limited guesses. Very possible to get stuck with no way to continue.
Rather than using flash to resize everything down into obscurity, I suggest making the game window larger, and rearranging the board and cards so that we can see them.
The ranged morio builder might take some time, but we will try to make it happen. Thanks! :)