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LordHylas' Comments

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Red Moon

Play Red Moon

Apr. 22, 2009

Rating: 0

Nicely artistic, but positioning collectibles where you basically have to leap to your death to get them is lame.

Tainted Kingdom

Play Tainted Kingdom

Apr. 18, 2009

Rating: 0

Okay, figured out money, but, it really seems to be a losing campaign, even in the second mission. The enemy just is able to produce far too many troops, and it requires far too many troops to actually *win* a battle - it takes something like 5-8 to WIN even after you've killed everything on the battlefield. That is absolutely ridiculous. If I have the only troops left standing, I should win, period. Not draw because I didn't sacrifice several of my troops, which is required in this game. Stupid stupid stupid.

Tainted Kingdom

Play Tainted Kingdom

Apr. 18, 2009

Rating: 0

Um. How do you make money to even BUILD troops?

Orbital Decay

Play Orbital Decay

Apr. 17, 2009

Rating: 0

Um. Badges aren't working. Just went through it for the third time, no cheats activated, and it's not registering ANY kills.

Armored Creep Tower Defense

Play Armored Creep Tower Defense

Apr. 16, 2009

Rating: -1

Poorly balanced. You can be rolling along, completely in control, then somewhere around wave 15 you fall flat on your face as you're absolutely swarmed by creeps that are suddenly unkillable. And that's *with* keeping an exact balance of towers.

Fox Fyre

Play Fox Fyre

Apr. 15, 2009

Rating: 0

Also. Why is the ground so elastic? It makes attacking essentially impossible above 4 enemies. You've got the beginnings of a good homage to Scorched Earth, but you need to make it more playable. Stop the elastic bouncing ground!

Fox Fyre

Play Fox Fyre

Apr. 15, 2009

Rating: 0

Either make the firing arcs accurate or remove the timer. By the time there are 4 enemies, the timer plus inaccurate firing arc prediction = lame.

RABID

Play RABID

Apr. 13, 2009

Rating: 0

Movement controls are far too unresponsive.

Zombie invaders 2

Play Zombie invaders 2

Apr. 13, 2009

Rating: 0

What the heck is with the lawnmower ghost? There's nothing you can do about it. Basically, it appears, you die. Period. There's no way to kill it since it appears on your level. That is the stupidest inclusion in a game ever.

Aliens over Hawaii

Play Aliens over Hawaii

Apr. 12, 2009

Rating: 1

This either has an insanely long loading time, with no indication of what the progress is, or it just doesn't load.

2009 Internet Olympics

Play 2009 Internet Olympics

Apr. 10, 2009

Rating: -1

Top 3 daily as requirements for a trophy? Really? Come on.

Steel Force

Play Steel Force

Apr. 10, 2009

Rating: 0

Controls are way to unresponsive, especially during the boss fight.

Plazma Burst: Forward to the past

Play Plazma Burst: Forward to the past

Apr. 03, 2009

Rating: 0

The physics are horrible. There are far too many death traps. Game has potential but needs a LOT of work.

Tank Attack

Play Tank Attack

Mar. 31, 2009

Rating: 0

By level 11, repairs are too expensive. You end up spending all your cash on repairs. Additionally, some of the enemy weapon impacts make it so you can't even tell where you are, so dodging becomes essenitally impossible.

Tank Attack

Play Tank Attack

Mar. 31, 2009

Rating: 0

For the difficulty, EVERY vehicle should drop coins.

Exploit

Play Exploit

Mar. 31, 2009

Rating: 0

Not fun. Just frustrating.

Power Creeps

Play Power Creeps

Mar. 31, 2009

Rating: 0

Autorepair doesn't work. Early creeps shouldn't be so butch it takes 10 clicks to kill one - use hit points instead of clicks, and weaken the earlier creeps. Having it take so many clicks to kill a creep turns it into an exercise of how fast you can click the mouse button, not a game.

Frontline Defense Beta 2

Play Frontline Defense Beta 2

Mar. 29, 2009

Rating: 0

What did you do? Suddenly the difficulty seems all out of whack. Where I've made it through all the levels before, I'm having an insane difficulty beating even the first level now. The reds are just too butch now.

Mushroom Revolution

Play Mushroom Revolution

Mar. 27, 2009

Rating: 0

This really is one of my favorite tower defense games. Just the right combination of difficulty, cuteness, and variety.

Dust and Sun

Play Dust and Sun

Mar. 27, 2009

Rating: 1

WAY too many enemies on the 4th mission. You simply cannot shoot them all and so have someone constantly shooting you. Also - the enemies take too much damage. It shouldn't take multiple headshots to kill them, especially if you're going to spam as many as you do on the 4th level.

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