Why does is this buggy thing a featured game? Battle skipping bug already mentioned becomes even worse when the battle skipped is a town siege - you end up never being able to reach your destination, and there's no way to get it to let you select a new one.
This is not so much a series of puzzles as a series of the programmer going "look, I'm so clever, I've stumped you all." It's lame, not even remotely fun, and only being done for the badge.
Having to chase the bloody circle for regeneration turns this into not a space game, but a chase the circle game. Get rid of the circle and just ake regeneration a constant. Maybe a slow constant, but a constant nonetheless.
I tried the barricade route. Still doesn't work. The computer has more defensive *and* offensive capability than the player. *AND* it regenerates? You can barely get anything through its defenses as it is. The regeneration is just rubbing salt in the wounds. Nice idea, nice feel, but work on the game balance.
Um. How is it possible to even defend yourself, let alone attack?
The computer produces something like 15 oil worth of units by the time you've managed to produce 4. You *cannot* keep up with the computer.
Sound. Needed. ASAP. Also, the tower radius only seems to work on the trailing end. On the lead end, the tower's don't detect incoming until it's covered over half their radius.
I had thought this was a good game.
Until I got to a map where I'd killed EVERY single one of his units. Then a swarm of about 50 Centaurs popped up, pretty much simultaneously. How the heck did he do that? Once it was on the field, there was now way to defeat him, no way to even field any more units. LAME LAME LAME. WORK ON THE BALANCE.
Sound other than music is kind of essentially for an FPS. There are a few bugs: you can't fire over tables, trees provide more cover than is visible (large box you can't fire through), monsters can hit you around corners that you can't fire past. There's a spot in one building where tables block all paths. This all needs fixing, badly. Also, if a monster is in your face, for some reason you frequently become unable to fire, even if your mana pool is full.
What is the point in you not being able to redo the easier battles if you lose them? If you can't beat an easy opponent, how are you supposed to be able to defeat the tougher opponents?