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LordHylas' Comments

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Innkeeper

Play Innkeeper

Apr. 08, 2012

Rating: -1

Very odd results in approval rating. First game I played, my approval rating went over 90 and stayed there. Second game, doing THE EXACT SAME THING, the approval has dropped in the negatives and continues to plummet. Yet all the customers keep giving high ratings. WTF?!?!?!

Immortal Souls: Dark Crusade

Play Immortal Souls: Dark Crusade

Mar. 23, 2012

Rating: -1

Ah, nevermind. I'm a dunce. Figured 'em out.

Immortal Souls: Dark Crusade

Play Immortal Souls: Dark Crusade

Mar. 23, 2012

Rating: 1

What's the point in tech skill improvements? They don't seem to refresh EVER.

Zombies, Inc.

Play Zombies, Inc.

Mar. 10, 2012

Rating: 1

You need to balance the money. To get enough employees to max sales, the company went completely negative, even with all sales upgrade and all company upgrades for money bonuses. That shouldn't happen.

Cure The Zombies

Play Cure The Zombies

Jan. 20, 2012

Rating: 0

The zombies camped on top of the letters on one level, making it impossible to finish.

Red Planet

Play Red Planet

Jan. 16, 2012

Rating: 0

You said you made the bosses hard on purpose - they're virtually impossible, and they cover the "farming" creatures you say you put with them, making those creatures impossible to kill and thereby gain extra gold and exp. This needs some rework, but does have serious potential.

Developer response from GameBuilder15

Before you ragequit, try the sniper rifle. ;)

Masyu

Play Masyu

Jan. 15, 2012

Rating: -3

Some feedback when you've completed each puzzle would be nice.

UFO Mission

Play UFO Mission

Jan. 10, 2012

Rating: 17

A hay bale destroys your ufo? What's your ship made of, paper?

GunBall 2: Emperor Revenge

Play GunBall 2: Emperor Revenge

Jan. 08, 2012

Rating: 7

A couple comments. First, losing all xp and money earned on a level if you fail makes it very difficult to progress past certain levels without a lot of grinding. Second, Having ONE box that drops health at the BEGINNING of the level when you don't need it? Bad design.

Shadow Regiment

Play Shadow Regiment

Jan. 04, 2012

Rating: -2

Invisibility doesn't work.

Boxhead the Christmas Nightmare

Play Boxhead the Christmas Nightmare

Dec. 21, 2011

Rating: 4

Upgrades limited by how long you've been playing the game? Lame.

Nyan Cat: Lost in Space

Play Nyan Cat: Lost in Space

Dec. 15, 2011

Rating: 1

I'm surprised this doesn't have badges yet.

Utopia Kingdoms

Play Utopia Kingdoms

Dec. 14, 2011

Rating: 1

I have also changed my rating of this game from 4 stars to 1.

Utopia Kingdoms

Play Utopia Kingdoms

Dec. 14, 2011

Rating: 4

Okay. That's it. I do believe I'm going to quit this game now. I just attacked someone the SAME level as myself, not quite twice as many troops as he had (not the 3x stated for honor loss), lost 3k troops in the process, only half of which were healed, and I LOST HONOR. I wouldn't mind, if the honor loss wasn't going to effect my resource production as well. Unless you guys return the honor system to what it was, or at the very least decouple it from resource production, I will no longer play this game. Goodbye. You just killed your game.

Utopia Kingdoms

Play Utopia Kingdoms

Dec. 14, 2011

Rating: 5

The new honor system is crap.

Raze 2

Play Raze 2

Dec. 10, 2011

Rating: 4

Why is money so scarce compared to the price of the weapons? Over half way through the human campaign, and I've only been able to purchase ONE worthwhile upgrade.

Knightfall 2

Play Knightfall 2

Nov. 29, 2011

Rating: -5

Taking damage for no explicable reason... nothing falling on him, no enemies NEAR him... what???

Trigger Knight

Play Trigger Knight

Nov. 26, 2011

Rating: -6

This is not an RPG. Just occasional rhythm clicking at best. HORRIBLE.

Earn to Die

Play Earn to Die

Nov. 25, 2011

Rating: -2

Vehicles flip over way too easily, especially when fully upgraded - it should be EASIER to go further with all upgrades, not harder.

Wild Defense Web2.0

Play Wild Defense Web2.0

Nov. 20, 2011

Rating: 3

You really need to give the player more information. For instance, mouse-overs that provide the name of the unit/tower, cost, and basic statistics. I *think* there's an upgrade button, but I'm not sure if it really is one, or how much it costs to upgrade a unit, since no information is provided, and that little fist button NEVER lit up.

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