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LordHylas' Comments

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Legend of the Void

Play Legend of the Void

Nov. 17, 2011

Rating: 3

Is it me, or is the mage class useless? The enemies resist every debuff, the damage spells seem to do less damage than warrior attacks, it can't defend for crap, and has fewer hit points. Where is the balancing factor?

Legend of the Void

Play Legend of the Void

Nov. 17, 2011

Rating: 1

I really hate mandatory losing battles in crpgs

Utopia Kingdoms

Play Utopia Kingdoms

Nov. 16, 2011

Rating: 0

Timers on the resources so you know when your pulls are would be nice.

Fortress Magnus

Play Fortress Magnus

Nov. 14, 2011

Rating: -7

HORRIBLE Game balance. Especially the boss after the shark boss where you essentially have to fight a bajillion minions and NEVER get to shoot at the boss because you're too busy just trying not to die, but you die anyway. Try some better game balance.

Quick Quests

Play Quick Quests

Nov. 14, 2011

Rating: -10

Arrow keys don't work in Chrome. Keys stick horribly in IE.

Dragmanards

Play Dragmanards

Nov. 12, 2011

Rating: 0

Intro sequence is WAY too slow. Needs to be skippable.

Defend Your Nuts

Play Defend Your Nuts

Nov. 12, 2011

Rating: 4

Money is far too scarce.

LethalRPGDestiny 2: Conquest

Play LethalRPGDestiny 2: Conquest

Nov. 11, 2011

Rating: 2

Why when during a siege, the computer gets to attack with all units each round, but the player can only attack with three? That doesn't make sense.

Mushroom Madness 3

Play Mushroom Madness 3

Nov. 07, 2011

Rating: -7

Needed: Hot Keys for traps & bombs.

Villainous

Play Villainous

Nov. 06, 2011

Rating: 7

Would be more fun if it didn't require so bloody much grinding.

Danger Dungeon

Play Danger Dungeon

Nov. 06, 2011

Rating: 2

Biggest problem of the game is an inability to really control your character's actions once combat is engaged - YOU CAN'T DISENGAGE, which means you can't run away when you're freaking dying.

Developer response from fightclub69

Use the keyboard to move away from active combat (you'll keep trying to run back in but just keep pressing until combat breaks or someone else gets aggro). Use the 'wait' button to stop your friends from fighting (or chasing).

The Last Stand: Union City

Play The Last Stand: Union City

Oct. 30, 2011

Rating: 1

Controls are very clunky. Game is buggy - frequently movement sticks, G for rescue companion doesn't work. Info on weapons you're trying to purchase would be very appreciated (you get it for weapons you're just picking up, why not ones you're spending cash on?"

Reactance

Play Reactance

Feb. 27, 2011

Rating: 0

Ah. I see the problem - the controls STICK. It retains the command of the last direction you pressed - so on level start, the ship jumps in that direction. When you press to go in a new direction, it halts travel in the direction you were going, and you have to either hold or press again to actually make the ship go where you want it to go. The game has promise, but it's 2/5 until the controls are fixed.

Reactance

Play Reactance

Feb. 27, 2011

Rating: -1

The controls needed work - responsivesness is jerky. Also, the ship tends to rush towards the top of the screen at the start of EVERY level.

For Science!!!

Play For Science!!!

Feb. 27, 2011

Rating: 2

Hot keys would be nice.

Village of Nightmares

Play Village of Nightmares

Feb. 27, 2011

Rating: 0

Why does firing at full auto REDUCE your village defense every shot? That makes no sense.

Snowfort

Play Snowfort

Feb. 23, 2011

Rating: 15

The control scheme is HORRIBLE. Auto-recenter on your unit is a bad idea. It makes it so the player can't control his view, and for an RTS that is a BAD thing. Also, no way to select all units at once, very difficult to make units go to locations near each other.

Goblins Heart

Play Goblins Heart

Feb. 05, 2011

Rating: 5

1/5. With getting hit causing you to be unable to respond, once there are 6+ goblins attacking you simultaneously, who seem to all be able to hit you whenever they want (defending is useless, they just attack while you're swing and still hit), you hit a point where you're completely incapacitated and unable to respond. This game needs a lot of work before it's playable.

Goblins Heart

Play Goblins Heart

Feb. 05, 2011

Rating: 1

BIG problem with the unresponsiveness in movement - the guy frequently won't turn around when you tell him to, and so gets stabbed in the back when you're trying to face the enemy.

Tushen

Play Tushen

Feb. 04, 2011

Rating: 1

Steering does NOTHING.

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