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Lz_erk's Comments

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The Tickler

Play The Tickler

Oct. 01, 2009

Rating: 0

Yay, mute button now too. Thanks.

Huje Tower

Play Huje Tower

Sep. 30, 2009

Rating: 0

"Published with permission of 2dboy (creators of World of Goo)." ← That's awesome. Also, you seem to pay attention to your game here. Thank you [but prepare for hundreds of spam comments like mine :P]. I second the bit about quality settings, but I am surprised with how smooth the game runs despite its graphic intensity. I also second the bit about level ten. I either need at least a floor to catch accidentally-dropped balloons, or another game. 4/5 [for now], and I'm recommending it to World of Goo fan friends.

Mad World 1.5

Play Mad World 1.5

Sep. 30, 2009

Rating: 0

You're working on a 2.0? I'm sort-of hoping that's a joke. I don't know what version 1 was, but I don't know how the concept could have been executed more properly than it was here. Fived, faved.

The Tickler

Play The Tickler

Sep. 29, 2009

Rating: 0

Kill everyone and destroy everything? Yes, that's an instant five/fave from me, thank you. Whatever was changed with the end levels, I'd like to see it set back on hard mode.

Battle Mechs

Play Battle Mechs

Sep. 28, 2009

Rating: 0

I'd like to know how Destructor permanently disabled my Vulcan II on Insane mode. It's an even more overpowered technique than ultrahigh Maneuverability + Vulcan + armor.

Cube Colossus

Play Cube Colossus

Sep. 22, 2009

Rating: 0

Fived and faved, leaves me wanting more though. BTW, I just beat Loki without taking a hit -- what the heck do I have to do to unlock the other "SP" weapon [Excalibur] and the last three Archive things?

SkyFyre

Play SkyFyre

Sep. 19, 2009

Rating: 0

Nice visuals. Sound is a little annoying. Overall: fun. Suffers all the same weaknesses as mouse maze games. Freezing seems to happen when too much is going on, when it happens, press Esc to pause and return to menu. Cannot be resized or quality changed, yuck. 2x Turret Dmg charm only seems to work while in slot #3. Level over animation [smiling/beat-up] variable seems stuck, is determined for the profile by the first win or loss. Anyone having trouble winning, try a Paladin with balanced stats. 3/5

Being One - Episode 2

Play Being One - Episode 2

Sep. 18, 2009

Rating: 0

Graphics, big yes. Puzzles, big no. Scary? Eh... It was all so superficial. The first game WAS scary, because I had no idea what was going to happen. No such luck here. I went back to shoot that annoying monkey in habitation, and couldn't! Sorry, but: blah.

Deep

Play Deep

Sep. 18, 2009

Rating: 0

Not a boring moment. Fived and faved. Why was this game not given graphics settings or ANY ability to resize? I can't even use the Zoom In + Show All method. But the game was fun enough and short enough that the lag and visibility issues won't remove a star from my rating...

GOTW - Acrobat

Play GOTW - Acrobat

Sep. 11, 2009

Rating: 0

This is hilarious. I feel bad for giving it only four stars, but I just don't see how it's possible to win. Anyhow, the hilariousity is the key.

Canabalt

Play Canabalt

Sep. 03, 2009

Rating: 0

Congratulations! You just won the "Make a Game That Contains FUN" Badge, and five stars! [To those wondering what our hero's escaping from, check out the background.]

Raider: Episode 2

Play Raider: Episode 2

Sep. 01, 2009

Rating: 0

Ohhhhhh how I hate platformers. Uggghhh how I hate Flash platformers on a keyboard... Wait, this is by Pseudolonewolf? 5/5, good game. [No, seriously, I love it all, other than that it's an action game.]

alien exterminator

Play alien exterminator

Aug. 10, 2009

Rating: 0

That was fun, I think I may have to five/fave it. Oh, if I had a point for every time I wanted to give a game a 4.5 rating... I'm rounding it up for the level of detail [death animations, random encounters, hidden arms dealers, etc], but I found it easy and repetitive after I figured out which guns are overpowered, and the difficulty never changed much. A few large, indestructible terrain objects, and/or "boss" aliens would have made combat MUCH more interesting. Other types of hidden vendors and a couple more SFX would have been excellent. Still, I'm disappointed that this game hasn't seen more attention here.

Submachine 3: the Loop

Play Submachine 3: the Loop

Jul. 30, 2009

Rating: 2

That was beautiful. Fived for sheer genius. It reminds me of the Cube movies, and the book Diamond Dogs [by Alastair Reynolds], both also awesome.

Toxie-Radd

Play Toxie-Radd

Jul. 29, 2009

Rating: -1

The game was very entertaining, I think, but it's hard to remember back that far because I have been in the damn arena-thing for so long. The first thousand walking medkits didn't kill me, and neither did the subsequent four thousand. If anyone's curious, wave 20 is everything you've already seen before in the same room, and then, yes, there is an ending. 4/5 - purty and runs well, but unrefined, and infested with small bugs.

EyeBwn

Play EyeBwn

Jul. 28, 2009

Rating: 0

One point for goodness, four points for craziness, and five more points for the mute button. I'm looking forward to more. [What do you think of the free flash development software options?]

Vorago

Play Vorago

Jul. 27, 2009

Rating: 0

Finally, a game where everything goes as wrong as possible. 5, regardless of the common "WHY does THAT work?!" problems common to the P&C genre. BTW, my agnostic/atheist misanthropist nihilist principles do not feel at all compromised. Lastly, it's okay to rehash and blend Silent Hill and The Mist. They're like lemon and lime flavorings.

Pandemic: American Swine

Play Pandemic: American Swine

Jul. 26, 2009

Rating: 0

I've just begun, and yeah, creating a killer microbe is a better premise, but overall, this is also a cute theme. I'm looking forward to reading some good insipid comments here too. Now; why the heck am I recieving negative income in almost all states, despite not running any operations in them? Why does the Solicit Fear operation seem to have so little effect?

Tower Core

Play Tower Core

Jul. 15, 2009

Rating: -1

I have never before this waited so long to see something blow up. Slow area transitions and no quality settings to help speed it up... Not bad though, I liked the sacrificial room's events. Just way too much clicking stairs. More of the female next time please.

Perfect Balance: Playground

Play Perfect Balance: Playground

Jul. 12, 2009

Rating: 0

I liked the PB series from the moment I laid eyes upon Inferno mode. Now uh, I don't know any four year olds who could do the harder levels in this Playground, and I would be terrified to see a four year old on Kongregate anyway -- so's there any chance we could see more Inferno...? ☺

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