"Published with permission of 2dboy (creators of World of Goo)." ← That's awesome. Also, you seem to pay attention to your game here. Thank you [but prepare for hundreds of spam comments like mine :P]. I second the bit about quality settings, but I am surprised with how smooth the game runs despite its graphic intensity. I also second the bit about level ten. I either need at least a floor to catch accidentally-dropped balloons, or another game. 4/5 [for now], and I'm recommending it to World of Goo fan friends.
You're working on a 2.0? I'm sort-of hoping that's a joke. I don't know what version 1 was, but I don't know how the concept could have been executed more properly than it was here. Fived, faved.
Kill everyone and destroy everything? Yes, that's an instant five/fave from me, thank you. Whatever was changed with the end levels, I'd like to see it set back on hard mode.
I'd like to know how Destructor permanently disabled my Vulcan II on Insane mode. It's an even more overpowered technique than ultrahigh Maneuverability + Vulcan + armor.
Fived and faved, leaves me wanting more though. BTW, I just beat Loki without taking a hit -- what the heck do I have to do to unlock the other "SP" weapon [Excalibur] and the last three Archive things?
Nice visuals. Sound is a little annoying. Overall: fun. Suffers all the same weaknesses as mouse maze games. Freezing seems to happen when too much is going on, when it happens, press Esc to pause and return to menu. Cannot be resized or quality changed, yuck. 2x Turret Dmg charm only seems to work while in slot #3. Level over animation [smiling/beat-up] variable seems stuck, is determined for the profile by the first win or loss. Anyone having trouble winning, try a Paladin with balanced stats. 3/5
Graphics, big yes. Puzzles, big no. Scary? Eh... It was all so superficial. The first game WAS scary, because I had no idea what was going to happen. No such luck here. I went back to shoot that annoying monkey in habitation, and couldn't! Sorry, but: blah.
Not a boring moment. Fived and faved. Why was this game not given graphics settings or ANY ability to resize? I can't even use the Zoom In + Show All method. But the game was fun enough and short enough that the lag and visibility issues won't remove a star from my rating...
Congratulations! You just won the "Make a Game That Contains FUN" Badge, and five stars! [To those wondering what our hero's escaping from, check out the background.]
Ohhhhhh how I hate platformers. Uggghhh how I hate Flash platformers on a keyboard... Wait, this is by Pseudolonewolf? 5/5, good game. [No, seriously, I love it all, other than that it's an action game.]
That was fun, I think I may have to five/fave it. Oh, if I had a point for every time I wanted to give a game a 4.5 rating... I'm rounding it up for the level of detail [death animations, random encounters, hidden arms dealers, etc], but I found it easy and repetitive after I figured out which guns are overpowered, and the difficulty never changed much. A few large, indestructible terrain objects, and/or "boss" aliens would have made combat MUCH more interesting. Other types of hidden vendors and a couple more SFX would have been excellent. Still, I'm disappointed that this game hasn't seen more attention here.
The game was very entertaining, I think, but it's hard to remember back that far because I have been in the damn arena-thing for so long. The first thousand walking medkits didn't kill me, and neither did the subsequent four thousand. If anyone's curious, wave 20 is everything you've already seen before in the same room, and then, yes, there is an ending. 4/5 - purty and runs well, but unrefined, and infested with small bugs.
One point for goodness, four points for craziness, and five more points for the mute button. I'm looking forward to more. [What do you think of the free flash development software options?]
Finally, a game where everything goes as wrong as possible. 5, regardless of the common "WHY does THAT work?!" problems common to the P&C genre. BTW, my agnostic/atheist misanthropist nihilist principles do not feel at all compromised. Lastly, it's okay to rehash and blend Silent Hill and The Mist. They're like lemon and lime flavorings.
I've just begun, and yeah, creating a killer microbe is a better premise, but overall, this is also a cute theme. I'm looking forward to reading some good insipid comments here too. Now; why the heck am I recieving negative income in almost all states, despite not running any operations in them? Why does the Solicit Fear operation seem to have so little effect?
I have never before this waited so long to see something blow up. Slow area transitions and no quality settings to help speed it up... Not bad though, I liked the sacrificial room's events. Just way too much clicking stairs. More of the female next time please.
I liked the PB series from the moment I laid eyes upon Inferno mode. Now uh, I don't know any four year olds who could do the harder levels in this Playground, and I would be terrified to see a four year old on Kongregate anyway -- so's there any chance we could see more Inferno...? ☺