Broke the game less than 5 minutes in. If you jump up into an enemy and managed to jump down to avoid him but at least 1 cat gets caught by the enemy, you'll get permenantly stuck. Game broken 1/5.
Felt that it was too much RNG involved. If the blocks were to be reused the next turn, it would allow multi-turn planning and significantly increase the level of play and sophistication to this game. Think if of it as a challenging variant of bubblebreaker. If you could have more skills to be interactive with the board such as the ability to switch a block's colour to chain combos (to balance it, set a criteria such as needing to remove a set no. of colours first), I could see this go way further. This game currently falls short for me as level rather than skill is more valued here. 3/5
Hilarious brawling fun. Its really simple and enjoyable. By the time you reach the infinity gladiator upgrade it starts to get really repetitive as the waves are exactly the same. A little disappointed about that but still, a very solid game. 4/5.
On second thought, I've came to realise that the developer actually does not care about the game anymore and doesn't bother to fix anything. This I cannot stand for and will edit my rating down.
Very frustrating to control the team. Pretty shoddy job on the gameplay there. The other aspects such as student organisation, ambiguity and poor design of several features such as mentors which are raised in the commets of others really drag this game down. I really would like to see an improved and well polished Valthrian Arc rather than a shabby one like this. I'll still give a very generous 4/5 for encouragement but honestly, it could've been much better.
Didn't quite enjoy this. I found the button spamming gameplay rather dull and the camera is quite annoying given the random pathing of your teammates. Got really repetitive fast.
Epic Mega Fuel Tank is worth 66k while Rare Mega Fuel Tank is worth 88k. Stats wise, Epic Mega Fuel Tank is better with 100 more fuel with the same turning modifier. Momoguru you might wanna take a look at this. ;)
I feel as if I'm the one creating the bullet hell with these loads of projectiles i'm firing. Pretty fun game, I must say I enjoyed it. I felt that the levels were kind of too long for my liking and more map variety would be better. Solid game 4/5.
Great game! Really got me engaged the entire time. Loved the fluid action and tons of skills/combos to pull off. Like what others had mentioned, the upgrade system needs some work. I also found the stages to be a tad repetitive. It would be interesting to add a miniboss inbetween maps or more variety. Towards the end, being fully upgraded also ruined the boss fight as I was way to overpowered. Nonetheless with the great art, music and gameplay, a well-deserved 5/5.
Very unfortunate to see areas unpolished. This game could have so much potential. If you were to fix the issue of the search parties and reloading as other comments have pointed out, as well as implement storylines and character development to the survivors, this could very well become a top-notch game. Till then, a very disappointing 2/5.
I must say that i thoroughly enjoyed this game. However, I felt that it was way to easy to spam pots (doesn't help that their cheap too). Some bosses such as the Tavern ones had way too much hp (psuedo-difficulty) and it was just a matter of a pots and time battle for me which dulled the "fun". Moreover, greater customisation of the colours of the characters would be better and the hotel rooms/llama arenas should bear the same theme as the town (for example, llamas fighting on ice in Ironclad Mountain). Other comments around have pointed out other issues/suggestions I had in mind so i'll leave it as that. 4/5 Hope to see an sequel.
(PART 2) 6) There is no story/background. This makes the game rather meaningless. 7) As someone else mentioned, there is a spelling error for Oxygen. 8) I'm not too sure if the sprites and graphics are original but I hope you would have integrity there. 9) Overall I feel that this is a very lacklustre effort and it’s very evident when you compare this with other platformers on Kongregate. For example, the best comparison would be a Ninja Platformer (which is what your title and game suggests). The first search result gives me the game Final Ninja. It’s similar to yours which have a level select screen as well but its has more engagement in the story, a menu bar, better gameplay (more ninja-like unlike this game which you just blatantly slapped on the ninja title.) It’s very disappointing, with how given your experience that you have decided to stoop this low to dish out low quality games. 1/5
(PART 1)Some comments & suggestions. 1) The "Hard" mode shares the same levels as the Normal one, including the tutorial level. Maybe the tutorial should be separated? 2) The monsters deal 5 damage which poses no risk. This damage does not change in hard as well. 3) There is no menu/pause button. You have to suicide to get back to the menu. If you try to suicide to monsters only, it will take way too long as well which further explains the earlier comment. 4) Repetitive music and map design. 5) The gameplay is too dull. The entirety of the game can be summed up in the first two levels. The following levels merely prolong the game. (To Be CONT)
Hi! Thanks for the feedback and for liking the game, if you feel the game to be easy I would recommend you to try it on hard mode.