For anyone else confused: a ball will vanish if a) you drop it into the same row # as the ball #; b) the # of balls in the column matches the # on the ball; c) there are exactly x adjacent in a row, where x is the # on the ball. Chain reactions are possible - except that if e.g. a #3 ball drops from column 4 to column 3, it doesn't disappear (or not always anyway). Not sure if this is intentional or a bug.
Not bad, but could use a few changes: really needs customisable controls. Without a wave progress indicator the waves get a bit boring. And could also maybe have some indication of how far into the game you are, as with no idea how close I am to teh end I'm more likely to quit. Plus maybe a description of the relative benefits of each weapon - it's there for the shotgun, but what's the difference between the assault rifle and the uzi?
Aside from the occasionally bizarre English, the story makes no sense.
-I need this gemstone to avenge my race =How do we know you won't just use it to attack others? -I'll prove my worthiness by attacking you and destroying all your ship =Fair enough.
Fun, but could use some tweaking. The crush system needs to be explained better, but is pointless anyway - there's not enough food, even after upgrading 'food calories' to the max, you still rarely get enough to activate the smash, and then it only lasts for a few seconds before dropping to zero. The only things really worth upgrading are rage hit and crystals power (and even that didn't really seem worthwhile). Plus the fact you can skip upgrades means there's no point buying them early, you're better off just waiting a bit and then buying the top one in each category. With a bit of tweaking though could be pretty good.
Really enjoyed that. Short, but any longer and I would have been fed up traipsing back and forth. Only slight complaint was that the character movement seemed a little slow for me.
Still needs a few things. Definitely a speed up button. A line eraser would make it too easy, but there needs to be an 'undo last stroke' option, for when you make a mistake. Not sure if it's needed, but a counter for the current number of grains of each colour might be handy too.
Wizard, my bow is broken, could you just magically teleport the pieces to the top of this tower so I can defend myself?
- I guess I *could*, but I think it would be more fun to watch you try to do it yourself while monsters lob rocks at you, and I try to bounce them back at them. Well, more fun for me, anyway.
I could, but I think it would be more fun to watch you try to do it yourself while monsters lob rocks at you, and I try to bounce them back at them. Well, more fun for me, anyway.
Couple of small issues: if you're blocking one of the timed platforms when it's due to appear, it never does, and you have to restart; the timed platforms seem a bit pointless anyway, they just add a needless delay; sometimes when the bot is falling the camera lags behind it. Nice tidy game, but could use a few more levels, maybe a bit of a backstory, and a proper ending.
Could use a few more instructions in game - e.g. wasn't clear at first that you can't upgrade the guns from the main screen. And you kind of get thrown right into it with no explanation of what any of the pickups do. Still, good fun, surprisingly addictive.
I was really enjoying this at first but the AI is killing me. Why do my men insist on try to cross half the map to a separate continent to start a fight when there's an enemy settlement half the distance. Mana generation is slow enough without having to waste a load on a waypoint because of poor AI.
Really liked this. Good sense of progress, both in the achievements and upgrades, and the gradual evolution of the enemies. Nice curve, not too hard, and trying for the perfect score for extra cash adds a nice optional level of difficulty - only slight criticism would be that the boss is a bit too easy once fully upgraded.
Fun, but a few issues. The total score is calculated based on the level score as soon as all zombies die - body parts destroyed afterwards add to the level score, but aren't included in the total score. The background on some levels doesn't contrast enough with some foreground elements, making them a little difficult to see. And it's way too easy - there's not much choice in where to put the explosives on most levels. Some fun level designs though
This is one of the worst clones I've ever seen. Most of the quests fail to register as completed. The tutorial is useless, and omits basic information. The 'Login rewards' keeps telling me I'm entitled to something, but then when I try to claim it tells me I'm not. The UI in general is awful. And the badges didn't even register. It's rare that I actually laugh at a game because it's so bad, but this is pretty hilarious. -5/5