I feel the green levels are by far the hardest at the 4th and 5th chapter. It's the only levels I lose - and I lose there many times. I tried changing maces to match the ones I get in the level and rings to health and health regen but it doesn't seem to make a big difference. So far I've gotten through them all, just by trying over and over, until I got lucky enough to get some more burst power instead of e.g. poison and turtles (that can't really handle a big wave of high damage monsters).
I'm playing on easy since I see no reason not to for these endurance badges, but I'm getting curious. How do you get a less than 3-star rating? I've tried having low HP and having enemies very close to my base and in both occasions I still get a 3-star rating, so I figure it must be time spent? But I find it hard to spend a long time on a level without losing. It's either rush/spam or defeat, to my experience. Please don't downrate this just because it's a question. Anyone care to share?
It feels like a rookie-made game but I'm totally addicted. There has definitely been some creative people in over this thing. Love the animations and most of the gameplay (won't go too much in detail as top comments have already been doing that). I'm half into second chapter, and I'll give it a 4/5 even if nothing really changes through the next many chapters.
To all of those who, like me, are struggling with even completing the nests, but are still determined enough to try and go for at least one of the last two badges, I strongly recommend the SPOILER ALERT: "Reactive Armor"-reward, which basically just gives you a second life. It's the fifth reward in the second row.
@merevel think about it. If the developer fixed the AI for this game, it would be far too easy, which means it would require a lot more work to be challenging again. I'd say it's needed to make this game good but I'm sure the developer moved on from this game quite a while ago.
I agree with all the top commented points on money collection and AI though. It could've been balanced in a better way. Level 28 was really hard, primarily due to penguins getting stuck on the obstacles for long periods of time. I found level 26 was a good level to get money on at that stage, so I just saved up for health/body to get more time which seemed to give me better luck. Level 29, 30 and 31 are easy and gave far more gold though so you shouldn't push too far. Fine concept but needs more work. 3/5
To all the people complaining about the missions-count-incorrectly bugs: The game developers just designed it to only track from the exact point you get the mission. E.g. you're in a run and complete a mission, your new mission is to get 10k points in a single run, and you're currently at 11k. This means you'll have to go to 21k in that run, or just 10k in a new run. Not the most intuitive way, I agree, but that's how all missions work.
Just got the hard badge with a 36 multiplier with a run that wasn't near my best run (progress- and effort-wise). So my best advice for the people aiming for the hard badge is to to just go for the missions to up the multiplier limit, and try practicing combos along the way for coins - which I used on upgrading scrolls to the third level and on one-time items needed in some missions. Good luck!
The only real tip I can give to get a 50k score is to focus on getting the missions done as quick as possible. Coins matters a bit too, for upgrading your scrolls, but since you get so few it shouldn't be a too big of a concern. You'll learn the best coin-routes of each map quickly as well, so don't focus on getting every single one. My current 33 multiplier made it to ~40k on a 3- or 4-door-break-run, and I remember 10k was hard to reach in the beginning. I'm guessing a 50 multiplier is enough to make 50k a very doable score.
@Ace_Blue From what I've seen it just registers the score from the time you got the mission, so if you got it while you were long into a mission you'll have to go a long ways, especially with a low multiplier.
@sko976, yeah that had me wondering as well, although since pricing for skipping missions and buying things aren't very balanced I'm guessing they (didn't give it too much thought and) just made it in case anyone is crazy enough to go that far. It's a typical phone-game and they all seem to aim for short play-through games but with a very long-term gameplay - probably because they earn money per ads run, and there's a certain limit per user, per day. Not completely positive, but I think that's how it works.
I've gotten to a 28 multiplier limit and nothing gameplay-wise has really changed in a while. Even the missions don't progress as you'd expect. Some missions are even just easier versions of earlier missions I had.