There's a trick to the third boss. If you jump just as the top cannon shoots it will make the shot curve down instead of go straight, making it possible to alternate between hitting him and jump boosting without ever getting hit.
Hmm when I wrote my previous comment it said "Hurry, challenge ends in 13 hours" and I had just loaded the page half an hour ago. Now I refreshed the page and the challenge is gone. So ignore what I said.
I had trouble with the medium badge even with Gext3r's advice. Eventually I tried a round where I mostly ignored skills/disasters and that helped tremendously. I followed his building order, added another factory in the end and started 2 nexuses up from there. They needed to both be around level 3 to get 3000. Good luck, and thanks again to Gext3r for his advice.
Damn that medium badge is hard. I did 3 runs now and my best is only 2500. On the contrary I did the hard badge in the first try without any trouble. Maybe my own strategies are just not good enough - but I don't recall having had to resort to strategy guides for a medium badge before, so I think the difficulty is a little unbalanced here.
Is it just me or does your weapon/shield slowly upgrade the more you use it? (The thing where the character gloats without leveling up) I actually think that's better than a shop. But maybe not if picking up a new weapon/shield resets the strength of it, which I suspect it does. 4/5 Enjoyable little game, although it got boring for me at around wave 40, because waves were pretty much identical and thus required identical strategies.
If I hadn't played the original I'd probably give it a 5/5, since it's a nice little addictive game concept. But because it's not nearly as smooth I'm guessing this was released in the attempt to try rip some of the fame this game has gotten, rather than just sharing it along in a friendly spirit. So I'll give it a 3/5.
For INT training it almost always gives you 6 wins to take the following order: scissor, rock, paper, rock, paper, scissor. When you don't win, I try to counter the one that gives him the highest chance to win. The worst I've done with this method is a draw. Most cases is a 6 win or 4 to 1 win.
I know a lot of people are wondering about Ninja Mode (red background and everything goes in slow motion). Apparently it just happens in the beginning of every 'wave'. To get to the next wave you have to fill up the Ninja Mode meter by catching sushi or defeating robots. Combos seem to count for a lot more than just killing. Also, the meter doesn't fill up when you're already in ninja mode.
If you win a wave with 100% life, and then quit on the next wave, you'll earn money doing so. You can keep entering a wave and quitting and earn money. This must be a glitch. Or maybe it's Berzerk Studio's weird way of balancing the costs?
Mission glitch: Starting a second game save will copy missions of the first save to the second. Erasing the second save will reset the missions of the first save, effectively making it possible to get the easy rewards again.
Money glitch: First, win a wave with 100% life. Pressing "pause" and "quit" on the next game will now give you 100% life reward of the NEXT WAVE. In wave 35 this is 2850 each time I press quit. You can also do it with less than 100% life remaining, but it will cut the reward for quitting in the next wave.
Is this game ridiculing the popular violent methodology of enforcing so-called "peace", or implicitly defending the common assumption that "peace is the absence of violence"? I know this topic is way too serious for most people, but I care a lot about this subject, so I would personally have preferred if the game had taken a more clear stand on it, and maybe even looked into scientific research.
This game would be terrible to play on a website with ads all around the game. I clicked outside of the boundaries so many times. I imagine it would be a lot easier to play on a touch screen though, which the game is obviously designed for.
Hmm the may have been a bad explanation. The way I thought about it was in which way you align yourself with last up arrow. There's only 2 options since there's only 2 holes in that lane. You adjust your alignment by going down and up in the 2nd last lane, which is the center of the 4 minuses. Then when you've aligned you follow the up arrow through the 2 lanes and see if the exit opens. If not, then you align the other way. In case you want the solution SPOILED: You have to have the last up arrow just behind you.