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mykael's Comments

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Langton's Ant

Play Langton's Ant

Feb. 03, 2011

Rating: 7

So how does a simulated cellular automa differ from a real one? The old life games used to let you pause and toggle squares. You might want to add 'summon ant'. A rule editor (and some presets that do something interesting) would be good to.

Collapse It

Play Collapse It

Feb. 03, 2011

Rating: 2

Far to much experimentation required to get the placement exactly right on the higher levels.

TDP4 Team Battle

Play TDP4 Team Battle

Feb. 03, 2011

Rating: 2

Think most of us are meant to be there as cannon fodder for those who want to spend $ buys artifacts to let them use better weapons at lower levels.

Crayon Defender

Play Crayon Defender

Feb. 02, 2011

Rating: 0

Seems to be very little return for the higher level upgrades.

Slide&Match

Play Slide&Match

Jan. 24, 2011

Rating: 1

Not enough time to make moves. Far from killing time, it's over in less than a minute...

Atomica

Play Atomica

Jan. 17, 2011

Rating: -2

Boomstick with aiming. Colliions are a bit off - the molecules seem to bounce a bit before they hit. Also be good if the collisions took into account the mass of the molecules.

Zombie vs Knights

Play Zombie vs Knights

Jan. 14, 2011

Rating: 13

Gotta work on that vision system - bowmen are far to obsessed with the critter they are shooting at. At the least they should defend themselves and I shouldn't have to give them a nudge before they start shooting. Gotta teach the zombies when dead is dead - I got corpses with -1500 hps. Start with 3 archers, add more whenever you get 200 gold.

Santa Can Fly

Play Santa Can Fly

Dec. 25, 2010

Rating: 3

Nice graphics and audio, but the balance need work. Seems you can only really advance by getting the achievement awards - gets rather repetitive when you aren't in a position to easily reach a couple of them - you end up grinding your way through virtually the same level several times - and it can take a long time to make a level run. Needs more reward from normal play - and maybe a little less from the achievement side.

Spectromancer: League Of Heroes

Play Spectromancer: League Of Heroes

Dec. 08, 2010

Rating: 0

Would be nice if the the cards didn't autoselect their targets. If there are multiple possible targets, you get a display with flashing boarders and can either pick on - or try a different card. If, however, there is only one eligible target for the card it'll simply go and apply it (as opposed to telling you it's the only target and letting you pick a different card if the thing you wanted to target with it isn't valid.)

Spectromancer: League Of Heroes

Play Spectromancer: League Of Heroes

Dec. 08, 2010

Rating: 1

You can explode Marching Stones too...

Spectromancer: League Of Heroes

Play Spectromancer: League Of Heroes

Dec. 07, 2010

Rating: -1

Explosion can be used to detonate 'Baffler Road' - But cannot be used to explode a Sea Sprite or an Elf Hermit.

Spectromancer: League Of Heroes

Play Spectromancer: League Of Heroes

Dec. 07, 2010

Rating: 1

Ancient Witch seems broken - when played I got NO power generation. Meant to be I lose 2 when it's played, not reduced by 2 every round.

Spectromancer: League Of Heroes

Play Spectromancer: League Of Heroes

Dec. 07, 2010

Rating: -2

Ancient Horror seems broken - Air 11 and it's stopping Griffins from attacking.

Neon Race

Play Neon Race

Dec. 06, 2010

Rating: 2

Hmmm. So, having got the supercar, what do I do with it?

Castle Crusade v1.1

Play Castle Crusade v1.1

Nov. 29, 2010

Rating: 10

Yeah, big balance problems. Once a treb or a cart spawns where you can't survive getting it, that's the end of free lumber. Problem is, I think the red side is still getting a rate of lumber that assumes you're still getting it. I also suspect red had less to invest in than blue, but the rate its lumber arrives at hasn't been reduced.

Sand Castle

Play Sand Castle

Nov. 29, 2010

Rating: 0

To small, interface sucks, not enough feedback.

Twins

Play Twins

Nov. 23, 2010

Rating: 0

Seen it done better. Much better. And without the 'trick' link to their games site.

Fairy Nook

Play Fairy Nook

Nov. 23, 2010

Rating: 1

Way to small for the fonts used - illegible on my system. Seems impossible to win a level unless you get a couple of lucky long cascades. Overall feels to slow.

Battery

Play Battery

Nov. 23, 2010

Rating: -1

To short. Preserving upgrades over death is good - but to hard before you get your first upgrade. Presumably it becomes impossible if you miss one of the upgrades. Ships movement needs to be a bit faster.

OpenTowerDefense (Public Alpha)

Play OpenTowerDefense (Public Alpha)

Oct. 28, 2010

Rating: 3

Timing of spawns seems irregular. After 240 kills, the enemies are still not getting past the first 12 towers I placed. Needs a LOT of work.

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