The story mode's a bit long, but it's a pleasure to play through the difficulty arc. I thought it matched my learning curve well: first I had to learn to fight well, then I owned for a bit, then the cpu opponents got good to make it a challenge. Great game mechanics idea!
Uh... if we're the cream of internet gamers, I'm a bit disappointed. Aren't we self-selected for enjoying casual, no-effort gaming? If we can't be counted on to be wimps, who can?
Why would anyone use anything but the spread machine gun with the decoy gun and damage buffs? I enjoyed the game, but felt like discovering the best damage strategy made it repetitive and a bit easy. Graphics and animations are god-damn gorgeous.
I readily agree that there are some problems with this game. It was also confusing to learn. But I like the concept a lot, too, and had a great time playing this through. Very unusual, and I love variants on card games.
Dear Lord. At least one of the MUDs shown here (Aetolia) is a serious f#$%ing RP MUD. Seems very out of place for the casual gaming crowd. Requires lots of time, character development, and learning about the specific game.
This game has some important niceties that could be improved. The action buttons along the sides of the screen are terribly annoying... instead of having a cumbersome hide/show option, why not just make the game wider or the terrain narrower so that they don't overlap? The movement control is often glitchy. I'd really like volume controls, too.
ALL THAT SAID -- what a wonderfully deep and complex game! Tremendously rich, strategically -- thanks for including all the links to guides on it. 5/5, no question.
I'm not sure what it is: the simplicity, the feeling of exhilaration you get as you figure out just how much better you can get with just a little bit of practice... truly a delightful game.
Last level's pretty easy. Build one tank right away, then send wave after wave of assault troops. Use support fire to punish the shit out of their rear trench and the tank that they send. Before you know it, you can advance your assault troops to take enemy ground. Short, quick, decisive.
My only complaint is that the puzzle solutions and traps seem a bit arbitrary. Why does shooting one thing end the situation, while another solves it? Sometimes I could shoot people, sometimes I couldn't. Sometimes shooting a streetlight was bad, sometimes it was good. The reasons weren't always satisfying.
I'm... I'm not even sure why, at this point. But these BTD games are so damn fun I'll stop anything to play them. Nice new twists on a concept that still hasn't gotten old.
I'm really impressed with this game's skill depth. I've played it for like a week (somewhat casually) and am still really discovering how to play it decently.
I enjoyed this game quite a bit; it's a fun variant on the DTD model. It lacks a bit of the sense of pacing DTD does... at the beginning it's very hard, by the end it's very easy. But I like a lot of the innovations - like the electric floor - quite a bit!