@yenseng90 I'm not sure where to find it while adventuring, but you can certainly buy it from the shop on level 70 ("blue jungle berries" is one of the crafting elements he sells). Be sure to have the Transmute spell so you can make it into an artifact and take it with you when escaping. In the end, you'll be rewarded with an "ultimate HP potion" artifact.
So the dev cloned another game's mechanics and art style... so what? As long as both the story and the actual levels are his/her own intellectual product, the game is his/hers as far as I'm concerned; to share or to sell. I do think influences should be acknowledged, but not because of copyright issues.
What does "jurassic farm" do? I thought it would change the background animation when the game starts, but I wore the badge and restarted the game and it looked the same.
I finally managed to finish the game; I don't know if the screen-freezing bug is fixed or if I just got lucky. Love it so far; can't wait for the sequel! I just hope it won't be buggy...
Thank you VERY MUCH! We're glad you liked it; we're still working on the bug, but maybe things got better (we hope). About the sequel, we'll SURELY make things in a really different way, no doubt about it. Follow us on fb or twitter to stay updated :)
Why is the game screen vertically arranged? Really annoying to play on a laptop, as I have to keep scrolling up and down, whereas there is a lot of unused space to the left and right.
After the game lost my save, I replayed from the beginning to the point where I was. I got to the point where you defeat the guy in the inn, the game froze and I had to restart the browser. Having lost my save again, I replayed from the beginning up to the point where you defeat the marauder monster, the game froze again and I had to restart my browser again. Now I have to replay from the beginning yet again, as it doesn't save. I think I'm just going to give up. :( Great game, but these bugs REALLY need to be fixed...
We're deeply sorry.. we're glad you liked the game, and we assure you we're trying really hard to understand what the problem may be! Right now, it looks like, muting the game, it should not block anymore: we're investigating about that. We'll soon release a fixed version: follow us on fb to stay updated, if you'd like :) Thank you very much and have a nice day!
This feels a bit like an interactive roadrunner cartoon; what with the silent main character and all the cartoony contraption fails, down to the acme-like "gadget gabe" descriptions of products. I definitely see an influence here. Love it ^_^
The badges are nice, and pretty fun despite the lag. The game as a whole, not so much. When you first open the game or when you've left it for a while, the first time you click "next level" lags; and this lag counts against you because of how the timer is implemented. Pro mode has additional lag on top of that, and also sometimes just won't let you move the image the way you want and does something unintended instead; also, it's essentially just classic mode with bad controls. All these flaws would be forgiven if there were no timed achievements, but the creator for some reason thought it would be a good idea to put timed achievements on a laggy game whose timer is not adjusted to account for the lag. Kind of kills the "relaxing" tone the game was going for.
A better implementation of the extra rotation in pro mode would have been with the keyboard. Mouse movement for the "classic" move (no need to drag), and two keys on the keyboard to rotate the whole shape clockwise and counterclockwise.
Yay for you! ;) We hoope you're enjoying our game :D