Generally quite fun... until the psychic wolves appeared. I don't know how the heck I'm supposed to dodge things that chase you AND avoid every mine, especially on puzzle mode when you don't have a lot of space to work with. Character also sometimes decides to run in really dumb directions and make me get hit. Especially when I'm trying to run in between a mine sandwich for points.
Why is challenge mode so unnecessarily strict? I mean, no reset key, and when the results screen pops up, you can't restart the day if you've flubbed it, so you have to do EVERYTHING all over again. Or be quick on the draw with the escape key. Its more irritating than anything else.
I wonder who designed the alien campaign. Being beaten because of lack of skill is acceptable to me, but here I'm being beaten cause my allies fail and keep feeding themselves to the other team... ugh. Its more like a race to kill enough people before my allies give the other side the win.
The glowy thing doesn't seem to display on all pieces in danger. I'd like to be able to see all the pieces that are in danger, cause I get so lost playing this game. :P
How the hell does your game even target multiple targets? I can't remember the number of times a bomb person killed me cause somehow the guy behind him was shielding the guy. and this is with my crosshair glued to the bomb all the time.
Desperately needs a reset data button if amount of stars is going to have a badge. I made the mistake of buying a few hints (was curious about it, lol)... since there's no way to get them back the badge can become impossible. >_> I deleted my local save file so I had no problems, but still...
The goriness of the title screen is matched by the bugginess of the game. Especially when the people stop spawning somehow and all you get for a minute or two are the sharks that don't eat people but eat piranhas. Geez, a bad game can really make anything boring. .-.
Look out for arrows! Those point at pieces that are in danger but not in your current line of sight. =)