I want to like this game, but its a really finicky roguelike. Not being able to block separately from magic casting drains magic like mad. Turns into a potion farming fest mid-game. Some things are gamebreaking (lifesteal, proc) while others (crit) are completely useless. My equips disappear randomly and the game doesn't save/restore health unless I replace my magic with crappy things. And the warningless death with the ghost was absolutely irritating. Honestly, this feels like half a game.
This "game" is a poorly disguised gamble money-eater. Auto play turns the already random nature of a card game into something you have zero control over. Why play a game you have practically no control over?
huh, all the layering and all that action in the background really makes this different from most of these kinds of games. animation is pretty well done too.
Oh my god, the cool menu makes everything bloody awesome. I played the game over on that mode. Probably had more fun too. Only problem was the kamikazes and the jets, 2x speed makes them speed demons. ZOOOOOM. Hahahahaha.
My god the last few levels were a shieldfest. I'd ram everything and pray for another shield. :P And why does it wipe my game after I've completed it?!?!
um yeah - the game-wiping after completion is stupid - I only did it that way cuz due to some silly decisions I made early on in the code it would have been harder not to do it and I was feeling lazy...I've learnt my lesson and won''t be doing it like that again!
And jeez, the gold save doesn't work and the exit button is still broken. I don't even know what the hell it is supposed to do since the "choose save" button does what I think the exit button will do. What the hell, mate. Firefox 11, Windows 7.
Well, you guys fixed the final chapter cutscene all right. And replaced it with another bug, where you can't go back into mission select after the cutscene. >_> I wonder who programmed this thing.
You can control the battle outcome building the right deck.