Ahh, like most of these philosophical games I have spent way too much time thinking about this sort of stuff for it to really impact me. It was a bit heavy-handed too. But I suppose its pretty good for people who don't. Or get too caught up. Or something like that. *gives vague shrug* At least it doesn't feel as pretentious as some of the other games of this type out there.
Wow, the same thing again. Even the plot is just about the same old tired thing. For the whole peace and unity thing these people sure love their killing. Also, where the hell did my normal attack button disappear off to?
Very random. How quickly I die depends entirely on tower makeup + scarab spawns/what powers I get. Eg. chokepoints + meteors are massive lulz. Also the golden scarabs actually get harder if you upgrade too much, cause you facemelt everything way too quickly to collect coins.
Uhh, how the heck does this game even work? Waves of balls spawning out of nowhere, penalties for who knows what, random guide lines that disappear just as randomly, sudden game overs with no apparent reason... And what does the top bar even mean? You need to at least tell the player the basic rules of your game!
You're zooming you page window! Use CTRL+mosewheel up or down to correct.