Heroes revive when you get enough matches of their color. It tells you how many you need on their portrait, where their HP usually goes. Can be done with match 3s, 4s, 5s, only the total number of matches matters.
To get a golden heart at level 8, always stay on the bottom, like a normal top-down shooter. If you know how to get the other hearts, please add and repost.
Would be great with mouse aiming. But only pointing in 8 directions, while the enemy can shoot in 360 degrees, makes the game frustrating, rather than pleasantly difficult.
I love how the boss learns to beat you. It puts more weapons on the side that you spend the most time on, and it favors weapons that have killed you in the past. Very cool.
Mana collection should be automatic. Grid is hard to see, hard to tell if I'm placing the mage on the correct lane. Should hilight the lane I'm selecting. Doesn't seem to have much depth of strategy.
Upgrades need descriptions of each ship. Need to be able to tell ships what to do, so scouts don't wander off mining rocks while a fight is happening. Needs some sort of continue when you lose, starting back from level 1 is just unacceptable for any modern game.
Bug: It seems to save what level you're on when you start the next level, not when you complete the previous one. If you beat a level then close your browser on the screen with the "next level" button, the game doesn't store that you beat the level.
Great game. For anyone who doesn't get the controls, first you upgrade weapons and armor at the bottom, then you click the icon in the upper left to drop a crate, the next guy produced will pick up that crate. If you upgrade but never click the icons in the upper left, you just get normal un-upgraded guys.
Fun game, and great to see the developer responding to requests. The radar is hard to see, the red dots are too dim and small. Could you make them bigger / brighter, or change the background color of the radar for better contrast?