Great concept, OK execution. Controls are off: When you box-select a group, you want to CLICK where they go, but you have to click one of them then DRAG where they go, which is awkward. I don't graphically see a difference between my bugs (sorry if I missed it, they all stack up so it's hard to figure out which is which), so you have to hover and read their stats to figure out which to reproduce, but the game happens in real time so you can't afford to hover like that. Player needs a screen where he can review all the bugs in a chart (while action is paused), select the one he wants to reproduce, then have it auto-reproduce as he captures hexes. Also, let me select bugs then click where I want them to go, the select-then-click-drag is awkward. I'd love to play the game, it's a very cool concept, but right now it's a click-fest and I can't appreciate the cool concept because of that.
Almost a great game. 2 things missing. First, hotkeys for units. Second, unit balance. Archers are basically worthless (cost 2x a footman but much weaker), and priests are basically unstoppable with their insane range and damage. Maybe give archers better range, so they counter low-hp priests but lose to high-hp footmen?
Bug: If you level up, learn a spell, select it, then re-load the game, it doesn't save that you leveled up and spent the points, but the spell stays selected and cast-able even though it has 0 points in it.
With the description I was expecting something really...new. This is a decent top-down shooter, been done 100s of times. Also the upgrades need balancing -- when the recharge time doubles from 1 to 2, that's a huge hit to the damage per second.
Bug: Data Node card says it prevents opponent from drawing card, but computer plays it and i still draw. Also, if it did work, that's completely imbalanced, a 1 mana card giving you a decent ship plus a 1 card advantage.
Having the best races locked, and needing to play 100+ games to unlock them, is a lame gimmick to drag out the game. Let me play a few games, unlock everything, then play other players instead of grinding the computer.
Pretty good. Like others said, needs a campaign mode, and tie the unlocks to the campaign, not to grinding various decks. Also, deck editor should let you save multiple decks, not just 1.
Bug: The computer doesn't build any more troops until you completely wipe out the first wave. It should make troops to refill the ones lost, and make more troops when its food cap rises.
Save isn't working. Sure, it saves if you go back to the menu to do a different mode, but if you close your browser and reload the game you have to start from the beginning. Shame, the game itself is really good.