so the idea is to give this game badges so that folks will actually want to play it? sorry, it didn't work, i got sick of it again after playing one round with kong bot...
fun game, gotta love the cute suicides... i wish i could get the car in 18 to jump its back wheel over the gap, but i just can't seem to quite make it. i'm sure with more trials i could eventually get the 26th life, but that's ok...
way too slow, i understand the graphical style but don't enjoy it, and it's just too easy, plain and simple. once you get started, it's too easy to get money. also, it would be really nice to have some comparison of damage among weapons.
This tends to get laggy for me after a while, and the gameplay is awfully repetitive, but all in all, it's not a bad game. It would be nice to have additional information about how my progress is going, or some way to interpret a scout's information (a red bar shooting across the top of the screen is a bit cryptic, you'd think i could just ask the guy a question...)
A little too easy for a bullet ----, but still fun. Listing the number of levels in the game our its description would be a good idea, I was going to hang up my mouse if there was a level 11...
Not a bad game, but a couple of suggestions:
If a non-specific power is required (2 blue + 1, for instance) and only one type of power remains after taking the 2 blue, automatically take the power from that source.
Allow options to be selected globally, rather than for each match with them resetting every time (the message speed default is awfully slow...)
turkeys pop their heads out constantly then back up so that they are impossible to catch. i don't know it's a bug or an intentional decoy. the pace of the game is such that the items cost more in missed birds than the price of the birds that they catch, so they are kind of worthless... 2/5
i don't like that you've screwed around with the background of the site. my finger is also killing me from the number of clicks required to get anywhere. i got up to sulfur before surrendering to carpal tunnel. perhaps holding down the mouse button should make the gun autofire. i like the idea of the game, and i love the fact that momentum is conserved in the weapons, but the first weapon upgrade needs to happen a little earlier. the photons just weren't strong enough to effectively fight 4 or 5 enemies simultaneously and make any progress. i tried hitting control to switch weapons, but it didn't have any effect, so i can only assume that there isn't an upgrade before chlorine at least (maybe an upgrade at each noble gas?)
this one works, but it's still pretty buggy. if the ball is moving fast enough, it passes right through the paddle. an interesting spin on pong though.
The controls are awful. If you're going to make the mouse direction be forward, the ground needs to rotate under the ship rather than the ship rotating above the ground so that you can figure out where the heck you're going. Collecting aquarium pebbles is not an effective way to make money. I don't mind difficult games, but a game that goes from pathetically easy to ridiculously hard in one level is just silly.