It works just fine, but it's not a game. Also, AioriaRox, you're ignorance is showing. First, anything divided by zero (identically zero, not an arbitrarily small number) is undefined. Similarly, anything times zero (again, identically zero) is zero. Infinity isn't a number, so speaking of a calculation equalling infinity is wrongheaded at best. You can talk of quantities growing infinitely large as they approach given values (-log x as x --> 0, for instance) but -log 0 <> infinity... blah, agreed catpaw, just saw your comments...
Would be better with: A restart button - Additional enemies as you collect dots - Upper and lower walls shown (you bounce off of nothing as it is) - the ability to use both the up/down keys and the left/right keys simultaneously to go diagonally - an increase in the rate at which you're detecting key strokes (as it is, you can hit up/down then left/right and it will only register one or the other...)
the concept is good, the physics are good, the problem is that the controls are absolutely awful. a small tap on the left or right arrow sends the guy flying across the screen. it just sucks all of the fun out of the game having to redo simple actions over again because you bumped a wall and the spin of the bubble shot you halfway across the level. dvntehnoobz - i think the idea is that the bubble grips the ceiling when it hits, so if it is rotating CCW as you run left and you hit the ceiling, that CCW rotation drives you back to the right. i would agree that the coefficient of friction is mighty strong though...
i liked it the first time through. bouncy mode is just ridiculous. i assume that the next mode is similar, and i don't want to think about a 4th mode. 172 levels for a hard badge is bad enough, but repeating the same levels 4 times is absurd. this is almost as bad as balloon invasion.
holy cow, the 1/15 update makes it much harder to get the hard badge. i was consistently getting 70 or so kills, now i'm strugglign to get 30. i do like the counter and the reset button though, many thanks.
i like the game; the concept is great. the only problem i have with it is the control scheme. i personally prefer forward, backward, left, right instead of up, down, left, right. it's actually been the hardest part of the game thus far...
i enjoyed this enough to play it through when it was first put on here. i was hoping for some badges at the time. it's definitely past due! i got all three plus the card for loading the game! Lots of fun!
i feel happy in my heart now that i have finished this game. i've only got 1 level where i'm not happy with my design, and i was in a hurry to redo it after an update. this is enough fun that i might go back and try to rewrite it for optimization. a great concept!!! 5/5
the graphics are great compared to the original, but the gameplay is much the same. glad you included an autofire button this time and incorporated the elemental arrow into the regular fire. the game is still out of whack as far as difficulty is concerned though, 15 easy levels then super giant killing machines for 16 on... gotta love the hobbit zerging though, that was fantastic.
lag has eaten my soul... i can't do much of anything on level 10 (4 big tanks and a bunch of cannons) because the response is so far behind my commands...
plays smoothly, i like that you can't modify your maze mid round (no juggling!) it seems far too easy early on though, anyone who has some sense can build a monster proof maze easily