@KoolAidGrl: actually many right-handed people prefer to use asdf for keys and mouse in the right hand. If you don't like it, maybe you can use arrow keys with right hand and mouse with left?
Gets repetitive pretty quickly, especially with its slow graphics. Also you can only get 25 tokens per WEEK by selling your creatures, so you won't get far without money or lots of patience.
I finished the game (all levels, all stars) without jumping or changing colors often enough to earn their respective achievements. I guess that makes me an underachiever.
Need to fix the implementation: 1) Equal sized opponents should be able to harm each other some way, else it's a stalemate at max size until someone divides. This is a potential use for allies. 2) Abilities bar that changes is very hard to use, and it's unclear which hotkey is for what. Also the abilities are unnecessary and almost useless. 3) Eating microbes might work better with click to open and release to close the mouth. 4)On virus levels, allies are guaranteed to die and make more viruses.
Nice that the store offers a full refund if you return your items for any reason. Not many game stores offer a satisfaction guaranteed or your money back!
Level 16 help: 1) The spy cannot be seen by others unless it is both in the little red circle and the unit has line of sight. 2) By scrolling the screen and aiming extra high, your little rifle dude becomes an awesome sniper.
Not cool :-( I'm at max level, but the ninjas can insta-kill me from full health and from many squares away. There's no dodging and I can't get more HP.
I'd prefer if this had a puzzle-mode option or something like it. Instead of potentially losing due to poor reaction times, how about if you can set a trigger that will activate a wall, or pause the game when stepped on?