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Incursion 2: The Artifact

Play Incursion 2: The Artifact

Jul. 17, 2013

Rating: 3

semi-bug: casting spells such as force of nature summon at start of battle, then you can wait to regenerate mana. This is kind of annoying -- the spell should be auto-cast, the mana regenerate instantly, or no mana regeneration.

Game of Thrones Ascent

Play Game of Thrones Ascent

Jul. 17, 2013

Rating: 4

Another click and wait game. In case you're wondering, the waiting period rapidly grows.

Outernauts

Play Outernauts

Jul. 04, 2013

Rating: 0

Sadly, the PvP system is based on stupid battle trophies rather than beast strength. That can make for a really annoying arena experience.

Caribbean Admiral

Play Caribbean Admiral

Jun. 23, 2013

Rating: 4

OK, we've successfully boarded the ship, and we've got room in our fleet for another ship. What should we do? Captain: Sink that ship! If I wanted another ship, I'd have bought one at the store like the good pirate I am!

Luminara

Play Luminara

Jun. 23, 2013

Rating: 7

Just won the "Light Life Badge", which I personally think better named the "Sit in a corner and randomly shoot" badge.

Luminara

Play Luminara

Jun. 23, 2013

Rating: 3

Luminara, the game where the luminosity of the explosions blinds you so much you can hardly find yourself or have any idea where you're aiming.

Disaster Will Strike 2

Play Disaster Will Strike 2

Jun. 22, 2013

Rating: -1

What? They make physics games that aren't based on "skill" (aka blind luck and repetition to get the timing just right)?

Reaching Finality

Play Reaching Finality

Jun. 12, 2013

Rating: 3

I reached the afterlife, and all I got was a lousy "press Z to continue" screen. Then I respawned with three health. What sort of scam are they trying to pull, where did my afterlife go?!?

Questopia

Play Questopia

Jun. 09, 2013

Rating: 1

In case you're wondering, the torture ends on lvl 20 I think it was. Having a ranged weapon seems to be useful for boss, who seems to spawn 4 crystals containing potions at each phase, if you destroyed the previous crystals. I ended the game with 3 extra lives, plus my original.

Mystery IQ Test

Play Mystery IQ Test

Jun. 02, 2013

Rating: 5

Some of the commenters seem to have forgotten the last part of the test, "Remember, this is an alien IQ test, so don't compare it to other Human IQ tests you might know"

CraZ Outbreak

Play CraZ Outbreak

Jun. 01, 2013

Rating: 42

Note that until level 12, the barricade upgrade gives you more XP (20 XP each) than the learning upgrade (5% each). Though it will be a little earlier if you got some barricade upgrades, and later if you take more damage.

Developer response from filya1

Yes, the barricade giving you exp was put in quite late in the development. It was because most of my testers never bothered to upgrade barricade.

Alien Anarchy

Play Alien Anarchy

Jun. 01, 2013

Rating: 0

Starts off good, but quickly becomes a "mow them down" game rather than a skill-based game.

Alien Anarchy

Play Alien Anarchy

Jun. 01, 2013

Rating: 0

UNBELIEVABLE how annoying a poorly thought out voice-over can be. The guy can't believe how I can hold down the trigger of my 100% pierce machine gun.

Death vs Monstars 2

Play Death vs Monstars 2

Jun. 01, 2013

Rating: 1

I'd like a sound effect for shield recharged. Also, it would be nice to see on the character (ie, where we're looking) which of our abilities can be used.

Death vs Monstars 2

Play Death vs Monstars 2

Jun. 01, 2013

Rating: 5

This game really needs to cope better with mouse out of screen. Paralyzed in one spot is annoying enough, but if you were near the edge of the screen it also means it is annoying when you're trying to dodge a lot of stuff.

Lucky Tower 2

Play Lucky Tower 2

May. 20, 2013

Rating: 1

Warning: have plenty of inventory space when you go to the holy place, or you won't get your sword.

Dibbles 2: Winter Woes

Play Dibbles 2: Winter Woes

May. 17, 2013

Rating: 2

I wish we could embed skills in dirt, or pile them on top of each other.

Garden of War 2

Play Garden of War 2

Apr. 28, 2013

Rating: 2

OK, great. I'm going to win next turn. *cue fireball to the supply chain*

Developer response from Warstrider

Ouch! They can certainly throw a wrench in the best thought out plans. I often use portals as ways to double up my supply lines. It's allot harder for any single random event to hit both my portal line and my normal line on the same turn.

Sword & Magic

Play Sword & Magic

Apr. 27, 2013

Rating: -10

Ha ha ... "turn based".

Heroes Empire

Play Heroes Empire

Apr. 24, 2013

Rating: -1

Allied troop movements should be faster animations, and easier to implement (eg drag-drop shortcut, with default to move all troops, and optionally to have a waypoint system for farther travel). When starting a battle, troop deployment should automatically set melee in front, range in back, and we can change it if we have a better plan.

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