The quickest way to make money is to buy the most expensive recruits you can. Don't forget to occasionally check the upgrades and hats as well. And don't forget to use the various interface settings, especially the buy multiples of.
Really the difficulty progression is backwards... as levels increase, you should get larger tiles, not more rushed but with smaller tiles and the ability to destroy everything.
Heh heh heh... I promoted every single miner to a manager. What they don't know is that they're still miners, I'm just working them harder now that they have a fancy title.
The developer, SPRINGLOADED, said that "We make sure that the dice is not weighted, so there's equal chance of getting any amount on the dice roll." Does that mean that the PvP rewards that affect your chances of rolling a one actually have no effect?
Features request: 1) Shrink the multiplier, show damage*multiplier. 2) Capture system is misleading -- if you roll the number it says to roll, and you have a multiplier, you fail. Replace with health/multiplier. 3) Items are a pain to manage. Add a way to sort them by requested attribute. Alternately, an item could be recommended based on the dice set and possibly a location or element.
I have to disagree with the player requesting "replaying the level to gain experience points". The levels are designed to be winnable, so this is not necessary. Kudos to the developer for creating a game that doesn't encourage grinding. I'll take strategy over grinding any day.
I think it would be better if you replaced the summon cooldown with a limited number of summons. The effect would be the same, minus having to wait for the cooldown to occur.
Most of the store items are things that would be better if you could put them on a hotkey that would buy and use it. This would convert the current six-step process (open shop, buy, open inventory, select item, use item, select target) to a single keypress.
Game balance bug: Fuel costs for a ship are based on the "strength" of the ship. This means that the third upgrade path for shipyards, and the attack and defense mods for ships, all reduce the quality of your ships. Instead you are better off building a few extra ships, or a higher tier ship, with only speed mods, making for a more powerful fleet with the same fuel costs.
There's a danger to upgrading the slow and the heal skills: If your slow is above 45%, it can't cast twice (which would slow the enemy to 30%). If your heal is high, you can get dangerously low on health before you can cast heal (for efficiency!). Where's the reset skill option?
Would be nice to see the AP cost of movement, or the path they will take. Sometimes they take unexpected paths, resulting in unexpected AP costs. Alternately, and undo movement button.
I appreciate the time SirCyanblue spent on making the interface smooth, like how you stop moving when spotting a monster until you release/press again, and how you can cast a spell by double-tapping its hotkey.
Hi penguinoid! Your suggestions have been added to our suggestion bucket and taken note by us. Thank you for bringing these up to us =)