Games Achievements My Kong Sign In

penguinoid's Comments

Comment

Flash's Bounty

Play Flash's Bounty

Nov. 08, 2014

Rating: 3

Ghosts can be kept forever if you redo the battle where they claim their freedom. This will probably be fixed soon.

Pumpkin Remover 2

Play Pumpkin Remover 2

Oct. 30, 2014

Rating: 4

The level clear check should only happen if there are fresh pumpkins. Otherwise, simply check if there are any normal or grey pumpkins.

Idle Recruit

Play Idle Recruit

Oct. 15, 2014

Rating: 1

The quickest way to make money is to buy the most expensive recruits you can. Don't forget to occasionally check the upgrades and hats as well. And don't forget to use the various interface settings, especially the buy multiples of.

Eien

Play Eien

Oct. 15, 2014

Rating: 0

You can never tell when one of the edges is clickable.

Vilesteel

Play Vilesteel

Oct. 15, 2014

Rating: 2

The combat is so very repetitive...

Sagittarius:2172

Play Sagittarius:2172

Sep. 05, 2014

Rating: 0

Really the difficulty progression is backwards... as levels increase, you should get larger tiles, not more rushed but with smaller tiles and the ability to destroy everything.

Miner

Play Miner

Sep. 05, 2014

Rating: 13

Heh heh heh... I promoted every single miner to a manager. What they don't know is that they're still miners, I'm just working them harder now that they have a fancy title.

Tiny Dice Dungeon

Play Tiny Dice Dungeon

Sep. 02, 2014

Rating: 3

The developer, SPRINGLOADED, said that "We make sure that the dice is not weighted, so there's equal chance of getting any amount on the dice roll." Does that mean that the PvP rewards that affect your chances of rolling a one actually have no effect?

Tiny Dice Dungeon

Play Tiny Dice Dungeon

Aug. 30, 2014

Rating: -1

Features request: 1) Shrink the multiplier, show damage*multiplier. 2) Capture system is misleading -- if you roll the number it says to roll, and you have a multiplier, you fail. Replace with health/multiplier. 3) Items are a pain to manage. Add a way to sort them by requested attribute. Alternately, an item could be recommended based on the dice set and possibly a location or element.

Developer response from Springloaded

Hi penguinoid! Your suggestions have been added to our suggestion bucket and taken note by us. Thank you for bringing these up to us =)

The Wizard

Play The Wizard

Aug. 26, 2014

Rating: 11

I have to disagree with the player requesting "replaying the level to gain experience points". The levels are designed to be winnable, so this is not necessary. Kudos to the developer for creating a game that doesn't encourage grinding. I'll take strategy over grinding any day.

The Last Dinosaurs

Play The Last Dinosaurs

Aug. 25, 2014

Rating: 3

Found a typo... "rotten coin thieves" was misspelled as "allies".

Royal Warfare

Play Royal Warfare

Aug. 19, 2014

Rating: 0

I think it would be better if you replaced the summon cooldown with a limited number of summons. The effect would be the same, minus having to wait for the cooldown to occur.

Developer response from platon_skedow

I thought about that, but then for some reasons decided to make like it's already done.

Helixteus

Play Helixteus

Aug. 05, 2014

Rating: 2

Most of the store items are things that would be better if you could put them on a hotkey that would buy and use it. This would convert the current six-step process (open shop, buy, open inventory, select item, use item, select target) to a single keypress.

Helixteus

Play Helixteus

Aug. 05, 2014

Rating: 1

Game balance bug: Fuel costs for a ship are based on the "strength" of the ship. This means that the third upgrade path for shipyards, and the attack and defense mods for ships, all reduce the quality of your ships. Instead you are better off building a few extra ships, or a higher tier ship, with only speed mods, making for a more powerful fleet with the same fuel costs.

Developer response from Apple0726

Or apply metals, they don't contribute to fleet strength. And you're right, the 3rd path shipyard upgrade shouldn't affect the fleet strength.

Thrones of Fantasy

Play Thrones of Fantasy

Jul. 31, 2014

Rating: 0

Oh, golems drop (increase in growth rate).

Thrones of Fantasy

Play Thrones of Fantasy

Jul. 31, 2014

Rating: 0

You Won!... You gained -177596877 exp and 1259499259 gold. I still gained 131 levels though, so I guess it's all good. (King's games, round 47)

Thrones of Fantasy

Play Thrones of Fantasy

Jul. 30, 2014

Rating: 5

There's a danger to upgrading the slow and the heal skills: If your slow is above 45%, it can't cast twice (which would slow the enemy to 30%). If your heal is high, you can get dangerously low on health before you can cast heal (for efficiency!). Where's the reset skill option?

Renegades

Play Renegades

Jul. 27, 2014

Rating: 6

Would be nice to see the AP cost of movement, or the path they will take. Sometimes they take unexpected paths, resulting in unexpected AP costs. Alternately, and undo movement button.

Tower of the Archmage

Play Tower of the Archmage

Jul. 25, 2014

Rating: 2

I appreciate the time SirCyanblue spent on making the interface smooth, like how you stop moving when spotting a monster until you release/press again, and how you can cast a spell by double-tapping its hotkey.

Notorious Inc

Play Notorious Inc

Jun. 27, 2014

Rating: 5

I'm not sure it counts as a "different ending" if the only decision that leads to it is "pick final cutscene".

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate