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MicroMorpher

Play MicroMorpher

Jul. 17, 2016

Rating: 0

I enjoyed this and feel like it has some solid, unique (or at least uncommon) mechanics. The movement physics are good but I might prefer the option of mouse movement (since the mouse doesn't seem to do anything), and the hit-box(es) are surprising. The biggest issue is that the gameplay emphasizes the player's failure rather than his or her accomplishments. There's little sense of achievement and one small miscalculation sends you back to the beginning without fanfare. I don't even really have any time to enjoy my new "bigger" ship before I'm being assaulted. Maybe getting hit could know the ship down one peg instead of all the way back to the beginning... that would at least offer some sensation of advancement.

Famous Paintings Parodies

Play Famous Paintings Parodies

Jul. 07, 2016

Rating: 195

Man, how good is this!? I was totally taken back to my days in art school, furiously drawing thumbnails of famous paintings as the slides whisked by. I missed a few, sadly, and I would have enjoyed the funny badge titles more had they lingered a little longer. Also, this game is about 500 images too short! More! And Bravo!

Developer response from Munguia

Thanks, now you can try Famous Paintings Parodies 2 here on Kong, check http://www.kongregate.com/games/Munguia/famous-paintings-parodies-2

Alchemy Idle Clicker

Play Alchemy Idle Clicker

Jun. 20, 2016

Rating: 66

I refreshed after having enough money, with the pop-up up, and it merely took me back to the beginning. Meh... I like the cascading recipes. That part is terrific. It's unfortunate that an otherwise clever game is hindered by something that feels like a clumsy work-around, at best. I'd recommend biting the bullet and figure out what it would take to do an in-game reset.

Developer response from RevelBase

It seems that the current save mechanic doesn't work especially on Safari, but also some other browsers with high security settings. I've debugged this the last couple of hours, but wasn't able to find a fix that would be ready soon. I also have the feeling that a general save system, which allows you to continue where you left the last session, is much more important right now. This means I will stop trying to fix the problem that the level up isn't working for some players and instead refocus on the save feature that is wanted by the majority of the players. I have to apologize that the level up isn't working for you and some other players, but I hope you can understand my decision.

Oh! I'm Getting Taller!

Play Oh! I'm Getting Taller!

Jun. 17, 2016

Rating: 11

I like the philosophical spin.

Lost Ball (In Development)

Play Lost Ball (In Development)

Jun. 17, 2016

Rating: 1

Great! Make more levels. You have introduced a lot of good ideas here. The proof-of-concept woks. Style it up... make some different sizes, different styles. You're on the right track.

GraZ Wars

Play GraZ Wars

Jun. 14, 2016

Rating: 0

Few observations: Not being able to visit the shop at will results in an advantage to grind easy levels, (not good). Magnet should be stronger (larger) but the speed of it is great. A wider padding to see zombies before they enter the kill zone would be great in preventing unavoidable "edge death." The later levels' gold drop amount should scale proportionally to encourage bigger rewards for bigger challenges. Later: Terrain obstacles and temporary power-ups.

Voxel Tanks: Security Breach

Play Voxel Tanks: Security Breach

Jun. 13, 2016

Rating: 1

The game loaded okay when I just loaded the Unity frame into a new tab. The game presents a great mechanism and the graphics are good, though I felt too many of the puzzles were reliant on the fixed-turret of the tank. Good tanks have rotating turrets, but that would have made the game much different. (And probably more like some of the other tank games.) Great start. I'd like to see some more layers of gameplay designed.

Developer response from kurnic

I finally found what the problem is. Recently Firefox updated the default value of the Unity Player add-on to "Always ask" instead of "Always on" and that creates a conflict with the Kongregate frame. You will have to change your add-on options so any Unity game can work on Firefox from now on. More information here: https://www.kongregate.com/forums/21122-general/topics/637090-firefox-white-screen-on-raid-brigade-solution

Eat the Smaller

Play Eat the Smaller

Jun. 12, 2016

Rating: 0

Great interpretation of a classic.

Voxel Tanks: Security Breach

Play Voxel Tanks: Security Breach

Jun. 12, 2016

Rating: 1

There's no preloader and because it's a Unity game, (i.e., I have a fair chance of not loading the game into my browser correctly), I cannot be sure if the game is actually coming. After 45 seconds of white screen, I'm moving on.

Developer response from kurnic

I had some problems with the preloader, but I thought I had solved them. I guess not. Could I at least know your browser to look further into it please? Sorry you couldn't play and thank you very much for letting me know about the problem you had.

Bubble Shooter Family Pack

Play Bubble Shooter Family Pack

Jun. 12, 2016

Rating: 0

It's a passable bubble-shooter.

Enchanted Heroes

Play Enchanted Heroes

Jun. 02, 2016

Rating: 1

Larger monsters' hit boxes overlap the hero's hit box, making healing the hero difficult.

Developer response from YYZ133

Just updated the game. Monster hitboxes no longer increase for large monsters.

UpRising Conquerors Idle

Play UpRising Conquerors Idle

Jun. 01, 2016

Rating: 1

I feel like distinguishing storage facilities from resource-generating facilities would be a good UI improvement.

UpRising Conquerors Idle

Play UpRising Conquerors Idle

Jun. 01, 2016

Rating: 2

My Fuel Generator upgrades are upgrading my energy. My Power Plant upgrades do nothing.

UpRising Conquerors Idle

Play UpRising Conquerors Idle

Jun. 01, 2016

Rating: 2

Strangely, I keep upgrading my Power Plants and yet my energy remains flat.

Developer response from idleinteractive

That's weird! Thank you for reporting! I will try to find and fix that bug

Sawblade Panic

Play Sawblade Panic

May. 31, 2016

Rating: 4

Then suddenly it got impossibly difficult. Nice graphics, though... and the movement is good. Wall-jumping is a little tricky, though, and the reverse gravity "sticks" if you die.

Developer response from Mieeh

Thanks for the feedback! The gravity should not stick if you die it should revert back to a negative value. Currently working on a update where i add all kinds of sound. Also there's a lack of death animation which will also be added. Thanks for playing!

Goldcraft

Play Goldcraft

May. 27, 2016

Rating: 1

Froze at Claim 52.

No Hope For Us

Play No Hope For Us

May. 25, 2016

Rating: 8

Great concept but gets flat pretty quick. Strong foundation.

KriedVania

Play KriedVania

May. 25, 2016

Rating: 1

This game doesn't really work.

Epic Battle of Medieval Fighters

Play Epic Battle of Medieval Fighters

May. 23, 2016

Rating: 0

Great start! It seems to want a "defend/heal 2 hp" option. That seems standard for this kind of thing. I'd love to see the other two fighters on the stage but in the second row. From a graphics standpoint it would add a lot of interest to the scene. If you're feeling ambitious, a summary "score card" at the end might be fun.

Developer response from Joaxmaster

Those are really good ideas, i'll certainly add some of those in my game in the future. And thanks for taking the time to write me! :) PS: I'm Chilean, so my english might not be the best, sorry about that -.-'

Brothers Treasure Recovery 15

Play Brothers Treasure Recovery 15

May. 23, 2016

Rating: 0

Uh... I get the door open and the room behind is pitch black. I think I'm already stuck.

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