I enjoyed this and feel like it has some solid, unique (or at least uncommon) mechanics. The movement physics are good but I might prefer the option of mouse movement (since the mouse doesn't seem to do anything), and the hit-box(es) are surprising.
The biggest issue is that the gameplay emphasizes the player's failure rather than his or her accomplishments. There's little sense of achievement and one small miscalculation sends you back to the beginning without fanfare. I don't even really have any time to enjoy my new "bigger" ship before I'm being assaulted. Maybe getting hit could know the ship down one peg instead of all the way back to the beginning... that would at least offer some sensation of advancement.
Man, how good is this!? I was totally taken back to my days in art school, furiously drawing thumbnails of famous paintings as the slides whisked by. I missed a few, sadly, and I would have enjoyed the funny badge titles more had they lingered a little longer. Also, this game is about 500 images too short! More! And Bravo!
I refreshed after having enough money, with the pop-up up, and it merely took me back to the beginning. Meh... I like the cascading recipes. That part is terrific. It's unfortunate that an otherwise clever game is hindered by something that feels like a clumsy work-around, at best. I'd recommend biting the bullet and figure out what it would take to do an in-game reset.
It seems that the current save mechanic doesn't work especially on Safari, but also some other browsers with high security settings. I've debugged this the last couple of hours, but wasn't able to find a fix that would be ready soon. I also have the feeling that a general save system, which allows you to continue where you left the last session, is much more important right now. This means I will stop trying to fix the problem that the level up isn't working for some players and instead refocus on the save feature that is wanted by the majority of the players. I have to apologize that the level up isn't working for you and some other players, but I hope you can understand my decision.
Great! Make more levels. You have introduced a lot of good ideas here. The proof-of-concept woks. Style it up... make some different sizes, different styles. You're on the right track.
Few observations: Not being able to visit the shop at will results in an advantage to grind easy levels, (not good). Magnet should be stronger (larger) but the speed of it is great. A wider padding to see zombies before they enter the kill zone would be great in preventing unavoidable "edge death." The later levels' gold drop amount should scale proportionally to encourage bigger rewards for bigger challenges. Later: Terrain obstacles and temporary power-ups.
The game loaded okay when I just loaded the Unity frame into a new tab.
The game presents a great mechanism and the graphics are good, though I felt too many of the puzzles were reliant on the fixed-turret of the tank. Good tanks have rotating turrets, but that would have made the game much different. (And probably more like some of the other tank games.)
Great start. I'd like to see some more layers of gameplay designed.
I finally found what the problem is. Recently Firefox updated the default value of the Unity Player add-on to "Always ask" instead of "Always on" and that creates a conflict with the Kongregate frame. You will have to change your add-on options so any Unity game can work on Firefox from now on.
More information here:
https://www.kongregate.com/forums/21122-general/topics/637090-firefox-white-screen-on-raid-brigade-solution
There's no preloader and because it's a Unity game, (i.e., I have a fair chance of not loading the game into my browser correctly), I cannot be sure if the game is actually coming. After 45 seconds of white screen, I'm moving on.
I had some problems with the preloader, but I thought I had solved them. I guess not.
Could I at least know your browser to look further into it please? Sorry you couldn't play and thank you very much for letting me know about the problem you had.
Then suddenly it got impossibly difficult. Nice graphics, though... and the movement is good. Wall-jumping is a little tricky, though, and the reverse gravity "sticks" if you die.
Thanks for the feedback! The gravity should not stick if you die it should revert back to a negative value. Currently working on a update where i add all kinds of sound. Also there's a lack of death animation which will also be added.
Thanks for playing!
Great start! It seems to want a "defend/heal 2 hp" option. That seems standard for this kind of thing.
I'd love to see the other two fighters on the stage but in the second row. From a graphics standpoint it would add a lot of interest to the scene. If you're feeling ambitious, a summary "score card" at the end might be fun.
Those are really good ideas, i'll certainly add some of those in my game in the future. And thanks for taking the time to write me! :)
PS: I'm Chilean, so my english might not be the best, sorry about that -.-'
Thanks, now you can try Famous Paintings Parodies 2 here on Kong, check http://www.kongregate.com/games/Munguia/famous-paintings-parodies-2