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petesahooligan's Comments

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Tiki Taka TD WIP

Play Tiki Taka TD WIP

Mar. 06, 2017

Rating: 0

Most of the work needs to happen in the interface. I think all of the game-wrapper design should be in the same visual style as the in-game control panel. The creepers and towers could use a little more pop so that they can be seen more clearly. Tower stats would be nice. Showing the number of built towers would be nice, especially if there's a cap. Nice start!

Developer response from Theihe

This game is WIP for a reason ^^ The game wrappers are outright placeholders. As for more exact stats, it's a neat idea that I will implement when I have more time on my hands (: I'm still tweaking all tower stats, so I'd hate to write out their stats, only to change it every week. Thank you for your feedback, I'll keep it in mind for the future progress (:

Candy Farm Clicker

Play Candy Farm Clicker

Mar. 05, 2017

Rating: 4

Some general feedback. I'd be careful with various container frames and shapes, like rounded ends and so on. These are all opportunities to develop a visual language throughout the game... so, my advice, don't put a stroke around a container unless you absolutely need it and it serves a purpose. (That goes for all decorative elements.) Part of the fun of incremental games is saving up for a specific upgrade. It should be clear when upgrades are "previewed." A "buy max" option is pretty standard. Having the bush change in character visually at each tier of development is a good way of providing a neat little reward for the player. You know the main stuff; upgrades, unlockable bonuses, achievements, etc.

Developer response from TinyDev

Wow, thanks for the awesome input. I'll surly rework some things

Horns of war

Play Horns of war

Mar. 05, 2017

Rating: 1

This game uses a cell-war foundation wrapped in a medieval conquest theme. Great combination but, unfortunately, there's just not much to it. The map is not particularly interesting, the gameplay quickly becomes tedious; none of your tasks can be automated (e.g., waypoints). There are very few decisions to make. In spite of the lack of depth, it's a great start and I'd love to see new iterations and continued improvement.

Idle Popcorn

Play Idle Popcorn

Feb. 26, 2017

Rating: 1

I think the achievements page could use page numbers or some kind of navigation. (Also, I'd like the last page to wrap back to the first page.)

Developer response from boboygames

hi, those sound very good! I will add that to the following updates. Thank you for your comment!

Eternal Quest

Play Eternal Quest

Feb. 20, 2017

Rating: 0

I never really found any way to interact in the Dueling Arena. The characters just stood there while the timer ran down. Guess I'm missing something.

Developer response from thepeasant

That was a bug! Thanks for pointing it out! I fixed it - should work now.

Murk Clicker

Play Murk Clicker

Feb. 07, 2017

Rating: 0

It's a great format for an idle. I think that the tech advances are inverted. I'm smashing through enemies like butter and the "Level Up" sign stays up, that's how fast the XP bar fills up. I'm sort of "at the end," I think.

Battle Of The Kingdom

Play Battle Of The Kingdom

Feb. 07, 2017

Rating: 0

Some diversity would be good. The shop screens are a bit clumsy.

Quest for keys

Play Quest for keys

Feb. 03, 2017

Rating: 1

I'd like to see the last exit conclude with message indicating that it's over. Overall, I think the two elements you've introduced — spikes and "rolling boulders" — work fine. Conveyor belts, one-way doors, and pits are a few things that might introduce more challenges. It's smooth but it's not really bringing much "new" to the concept yet... seems more of a test of a person's programming skills than anything else.

Escape The Snow

Play Escape The Snow

Jan. 29, 2017

Rating: 2

OSX 10.10.5 and FF 50.1.0 Game wouldn't load. (White stage)

Infected Blood

Play Infected Blood

Jan. 17, 2017

Rating: 3

It's a solid platform for a deeper game. The levels were fun, designed, and drawn well... but perhaps a little flat; a little bit of sameness to them. The pace was good.

PewPewSide

Play PewPewSide

Jan. 08, 2017

Rating: 10

Love it! Lots of new stuff attached to a popular mechanic.

ZOSH

Play ZOSH

Dec. 24, 2016

Rating: 1

Had high hopes. When the game stage finally appeared, my character was sitting on a field of black. (Sigh.)

Developer response from Monolith55

Hi petesahooligan, What browser are you using? No issues with latest Firefox to report.

Pocket Ninja

Play Pocket Ninja

Dec. 21, 2016

Rating: 0

Came back to this game after some time off and had forgotten about fusing ninjas and just let the group of small ones battle. Easily cleared all the levels.

Fish in Danger

Play Fish in Danger

Dec. 20, 2016

Rating: 4

The basic gameplay is great and interesting. I felt like some of the little squids had different characteristics; speed, mobility, etc. Sadly, after playing for a few minutes I didn't get the sense that the game would be offering anything more... no "explorable" content. So, great game but a bit shallow.

Sky Chasers

Play Sky Chasers

Dec. 17, 2016

Rating: 2

It's a fun lunar lander!

Spectral Dimensions

Play Spectral Dimensions

Dec. 13, 2016

Rating: 1

Great. Fun and challenging in the right way... not too easy but not to the point of frustration.

Wall Archer

Play Wall Archer

Dec. 09, 2016

Rating: 8

Losing your shot because your cursor hovered out of the stage is really frustrating, particularly given the need to pull back on the bow. That part needs refinement.

The Kings Crown

Play The Kings Crown

Dec. 09, 2016

Rating: -2

Pretty much immediately the shape code doesn't work on the wall and I'm stuck. Moving on.

mineslither

Play mineslither

Dec. 06, 2016

Rating: 2

Yeah, this concept is intriguing but the Minesweeper rules are broken on the board. If a bomb has been flagged, the numbers shouldn't change or count down. The numbers should always show the total of both hidden and revealed bombs. That's Minesweeper.

Nova Centaurus

Play Nova Centaurus

Dec. 06, 2016

Rating: 2

Terrific! Few small observations. I'd love it if the physics were refined so that there was a better sense of drift... the ability to strafe would change the entire balance, however. Also, the obstacle hit boxes seem a bit difficult. I'd prefer it probably if those structures were represented by large cargo boxes rather than organic "squares." (It would also help accurately define the edge of the shape.)

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