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petesahooligan's Comments

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Absorbed

Play Absorbed

Dec. 03, 2015

Rating: -1

I love it! Nice, short levels. Reasonably easy and rewarding. It's has the game balance of a terrific casual game.

Dunno

Play Dunno

Dec. 03, 2015

Rating: -6

This game has some great ideas in it but those ideas get lost without a clear structure. The goals are unclear... are we trying to collect money? Are we trying to advance to some distance place? Are we collecting every perk?

childwoods

Play childwoods

Dec. 02, 2015

Rating: 1

Given the terrific production values, I was expecting a little more depth and fluid gameplay.

Midas' Gold

Play Midas' Gold

Nov. 28, 2015

Rating: 2

The production values are really good. I appreciate that attention to detail. It slowed down quite a bit after I started on the 9th buildings... that's about when it became "idle" for me. Like most idles, this game doesn't promise to change much as your investment increases. While this is a terrific take on the idle genre — and brings a few new things to the table — it's still an idle, for better or worse.

Epic War TD2

Play Epic War TD2

Nov. 16, 2015

Rating: 0

Yup. Script error on level restart (but not wave restart).

Galaxy Siege 3

Play Galaxy Siege 3

Nov. 16, 2015

Rating: 516

It feels like my upgrade tracks are too limited and irrevocable. I can't really "explore" the game as I'd like. Also, having only one level to play at a time—when they don't seem to require any different strategies—is a little bit tiresome. The graphics and production values are top-notch, however.

Galaxy Mission

Play Galaxy Mission

Nov. 02, 2015

Rating: 9

Got to level 6 and my Armory quit working. In spite of the improvements made to game balance since its initial release, I think I'll wait for a substantial point release before really playing this through.

Galaxy Mission

Play Galaxy Mission

Nov. 01, 2015

Rating: 17

This game needs one more solid round of tweaking, bug-fixing, and balancing to be excellent. As it is, it's rather frustrating and not very fun.

Galaxy Mission

Play Galaxy Mission

Nov. 01, 2015

Rating: 41

This game owes me an explanation. Multiple moves for the opponent? What do the various icons do? Why don't my shields ever go up? What are the bullets for? No XP for failed missions? (Really!?) Stuck at level 2.

UpRising Commanders

Play UpRising Commanders

Nov. 01, 2015

Rating: 0

Mouseover upgrade tooltips would be nice simply to know how significant of an improvement you were saving up for.

Developer response from idleinteractive

This is implemented now :)

SkillQuest

Play SkillQuest

Oct. 30, 2015

Rating: 3

It would be nice if there was SOMETHING going on that rewarded active gameplay.

SkillQuest

Play SkillQuest

Oct. 30, 2015

Rating: 0

I'm not a big fan of having an upgrade cost be the maximum amount of the previous level... it seems somehow counter to the spirit of an idle.

SkillQuest

Play SkillQuest

Oct. 30, 2015

Rating: 2

For some reason some of my skills appear to be capped at level 26 but it doesn't really explain why, or even if it's by design.

SkillQuest

Play SkillQuest

Oct. 29, 2015

Rating: 5

I'm not clear on what the percentages mean near each skill. I'm also not clear on what strategy is conservative, (or if there's even a strategy at all).

Mario Swing

Play Mario Swing

Oct. 21, 2015

Rating: 1

Terrible. Doesn't work at all.

Loot Heroes 2

Play Loot Heroes 2

Sep. 24, 2015

Rating: 2

I've killed the boss and accepted the Nightmare challenge on Level 10 but I wasn't provided a portal, none of the shops work, and the level is utterly devoid of enemies.

First Empire

Play First Empire

Sep. 21, 2015

Rating: 0

Some kind of Wiki would be excellent. There are calculations that are simply too mysterious to really decipher. I wish there were fewer terms.

Towns & Money

Play Towns & Money

Sep. 07, 2015

Rating: 3

I thought that this game might benefit from some thematic improvements. The upgrades seem a little non-linear and not according to any kind of narrative. Judging by the looks of the village, I really should be upgrading my Public Works department, or my school district, and stuff like that. Instead, I'm "improving" bureaucracy and such... that seems a little backwards to me. Plus, I don't think the types of characters walking around (and how much money they had "stored" in them) was very clear.

Developer response from DuckSeriously

petesahooligan, thank you for the feedback, you have some good points there. I'll think about making the theme clearer. The people and the amount of money they have will be adjusted, probably in the next update. Thank you! :)

Idle Quotes

Play Idle Quotes

Sep. 02, 2015

Rating: 2

How is "bloats" not a word? There were others too that I noticed but neglected to write down. What dictionary is referenced? I like the game and it's a super clever idea... best idle I've seen in a long time.

King of Battle: Idle Castle Adventure Game

Play King of Battle: Idle Castle Adventure Game

Aug. 24, 2015

Rating: 3

This game has massive potential but it's being masked by some clumsy interface decisions. It has features that are unnecessary and while it looks gorgeous, its screens are sometimes nonsensical and inconvenient to use. I'd like to see some substantial interface improvements before I rate this more highly.

Developer response from CodedVelocity

Me too! We are working on UI changes to streamline training, withdraw, re-attack - stay tuned alter this week for a MUCH more fluid and easy to use UI!

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