Simple math led to my victory before I really started playing this. Turrets are the key. Your opponent's cash becomes expendable while you spend your cash on turrets and upgrades. Eventually you outpace the AI on toughness and can spam their fort with maxed units. Not a bad game, though. I'm not a big fan of these "push" style games where the units cannot pass each other or fight side-by-side. That limits the strategy and sort of nerfs ranged units. They help when they're behind, but they die quickly in front... and there's no way to issue the order for them to STAY behind. So, that's not so good.
This is hands-down the best application of the Unity engine yet. Bravo! Plus, I thoroughly enjoy the educational aspects of it. This is basically what more games should aspire to be.
Cute and fun. My only issue, and it's very small, is that the "nozzle" of the balloons is not in its hit space. This led to a few levels that had to be reset after the first failed shot. That's usually not too fun. Overall, though, there's a great pace of new introductions and trickery. I never felt like I was being set up with an impossibly difficult level. Ended rather quickly, though. Nice game!
This game is classically flawed in the same ways that most mediocre "tippy truck" games are. The truck has no sense of mass or weight. The courses are ridiculous and provide little sense of accomplishment. The physics are unbelievable. Every level requires a few deaths before it even makes sense on where and what to do. There are those annoying ice blocks everywhere. And the music is horrible. So much room for improvement.
I agree with Kraykan's comment. The game could use a little more gameplay depth. It requires too much physical action with too little dexterity or strategy. I'm not sure what the "game" is here.
The sides of spikes should not be deadly. Why is this in Unity again? There's no physics in place whatsoever. I don't feel like this game is ready for prime time, though it's a reasonable prototype.
Well... it's okay. Needs some development. Feels a bit slapped together with various parts and not very much thought to depth of gameplay. Once you've played the first level or two, you've pretty much seen the whole game (as far as I could tell). The next version, should there be one, should feature different types of foes, better animations, new stages, and so on. (Someone will certainly come along soon and suggest an upgrade system.)
Like everyone, I enjoy upgrades. However, upgrades don't replace a game that becomes more challenging as you progress. This game seems kind of flat because the gameplay and strategy doesn't change as you improve.
They just stand there and get hit!