The mechanical aspects of the game are great. The gameplay, however, are flat. Once you unlock a few things, you don't get anything new... no new levels, no new modes, no new challenges. It just gets harder in a steady grind.
There are lots of little things that could be improved. There's a lot of click-through between each attempt. Putting all of the "next" buttons in the same place on the screen would be nice. No sense in having a "spin" button if you HAVE to click it to advance. The wheel could spin while you're falling since there's nothing else going on. In other words, trim out that non-game time where you're just looking at or clicking-through something.
Solid, fun game! On my older Mac with outdated Flash (Safari 4.1.3) the units are difficult to select and direct. They seem to easily fall out of selection. I don't know if others have this problem. Aside from that, this is a downright elegant game.
I agree with most of the other comments. At its core, there's not a lot to do. After upgrading to D or so, most of my time was spent doing free matches and waiting for the next tournament match. There's a lot of management for not a lot of return... upgrading training centers, hiring new mechanics, and so on. It's neat that all this stuff is in here, it just doesn't add that much to the most interesting parts of the game.
(I've submitted my comments in the same language as the singers in your background music.)
Doo doodooo do doo, bop bopbop doooooo. Bop doodadoo doo, bop da dooo dooo. Dada dooo do. Bop doo da doooooo, do da do, da dada dooo, bop do da doooo.
It's nice to be able to play earlier levels to power up, but I felt that the overall gameplay didn't become much more interesting as the higher levels were reached. The production values are terrific, though.
This game has massive potential. Obviously I would love to see more maps, but I'd also rather that they were more tactical and take less time to beat. I see the connectors for lots of expansion in place, but until those are developed, I wouldn't mind seeing some of the small things cleaned up. For example, is there any reason why you would want to deselect your hero? Being able to repair or rebuild structures would be a fun major addition, too.
The soul of this game is in watching your ball go screaming past your opponents, hitting juicy bounces, and landing in the green on the favorable side of the hole. The sense of urgency of having to shoot quickly sort of undermines those that would like to play the game as a classic golf game. Setting up those perfect bounces takes time and reflexes... but those same skills aren't rewarded with the "race" mechanic. So, that's kind of a pity there's not traditional stroke play.
Should this game get a second developmental life, I'd LOVE to see more courses... particularly some with kooky skill shots, "shortcuts," and some other aspects of miniature golf. Also, I'm not sure how the other players feel about this, but the boosts didn't seem to be a favorable value proposition. I was spending so much of my attention grinding up for the latest club upgrade that I felt like the boosts were just going to set me back. After buying a few to see how they worked, I never considered them again.