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petesahooligan's Comments

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Quick Quests

Play Quick Quests

Sep. 30, 2011

Rating: 5

Super fun, fast gameplay. I really enjoy the light pace and simple approach to grinding. As others have said, if the game had a more persistent structure where you actually explored and the items were more meaningful, this game would be off the charts. Very nice so far.

Scribble Crawler

Play Scribble Crawler

Sep. 25, 2011

Rating: 2

Hmm, I'm unconvinced that this really works. The idea of "no airtime" is cool but there are lots of ways that other games handle this. (Tunnel racing, for example.) The key configuration isn't intuitive and I would have preferred a brake key rather than simply not accelerating. Needs work.

Sky Captain

Play Sky Captain

Sep. 18, 2011

Rating: 3

Because it's a scroller, it doesn't make sense to have the coins fade out. The upgrades should "stick" through death... otherwise it produces frustration and a sense of loss. (Bad enough you died.)

paintball wars

Play paintball wars

Sep. 18, 2011

Rating: 11

Pretty bad. Derivative and slow.

Boat Invasion

Play Boat Invasion

Sep. 17, 2011

Rating: 1

Lots of "sameness" about the game. Would like to see a new angle... some new twist. Needs depth, decisions.

Evil Grounds

Play Evil Grounds

Sep. 17, 2011

Rating: 3

As said elsewhere, the graphics carry this game and show its promise. It's a solid basis but needs quite a bit more depth before it really starts to shine.

Worm Gun

Play Worm Gun

Sep. 17, 2011

Rating: 10

Well, it's creative but it needs a lot of gameplay work to be very fun. It feels like a test.

Developer response from Player1Games

THis game was programmed in 2003 & could definetly use an update...

Gems Twist

Play Gems Twist

Sep. 16, 2011

Rating: 2

Feels like I've played this type of match-3 game several times before. It would benefit from an additional feature or hook.

Dirk Valentine

Play Dirk Valentine

Sep. 16, 2011

Rating: 2

Excellent styling and graphic attention to detail, and terrific difficulty curve. Well done!

ATV Destroyer

Play ATV Destroyer

Sep. 16, 2011

Rating: 5

Oh, but it's pretty fun in general.

ATV Destroyer

Play ATV Destroyer

Sep. 16, 2011

Rating: 4

Around level 15 the nonsensical deaths by impaling (on various car hulks and iron bars) gets a bit annoying. A perfect, clean landing should be rewarded not with a 30-foot iron bar through your bike.

Radioactive Snakes from Mars

Play Radioactive Snakes from Mars

Sep. 12, 2011

Rating: 0

Love the amount of positive alterations to the classic concept. Would love to see mouse control in some future version.

Krabs Party

Play Krabs Party

Sep. 12, 2011

Rating: -2

This is a funny battle pong game between two 2 silly crabs. And that's the problem.

Spectromancer: Gamer's Pack

Play Spectromancer: Gamer's Pack

Sep. 10, 2011

Rating: 3

Found the skip turn button. It's one of the two small buttons under the opponent's avatar.

Spectromancer: Gamer's Pack

Play Spectromancer: Gamer's Pack

Sep. 10, 2011

Rating: 1

I'm having a real hard time figuring out how to skip my turn. There's no button and no mention of it in the help file.

Dead Metal

Play Dead Metal

Sep. 09, 2011

Rating: 1026

Solid engineering and smooth gameplay, but lacks gameplay depth. The ships are all very similar in terms of how they're used. (The only exception is the sniper and the flamethrower.) In other words, the hardest levels are not that much different than the easier levels. That could be improved. Small nuances are great, like the ship timers that show their weapon cycles, but it's information the player doesn't really need. I'd love to see another version with more variety or, at least, some static objects or things to make the fields more fun. The ships lack variety as well, and maybe movement speed could be another factor. I'd like to see variety in the field drops too... temporary charge-ups and such. It's a classic game format and seems like it deserves classic game treatment, (i.e., upgrades, item and power-up drops, "scrap" and "coin" commodities, and so on.)

Developer response from HeroInteractive

It's true we went more for simple classic fun than something truly innovative. That's what I enjoy about top down shooters. But those are some really good ideas and we'll keep them in mind moving forward!

The grammar fail game part 2!

Play The grammar fail game part 2!

Aug. 29, 2011

Rating: 4

"Joke" games annoy me.

Color Tangle

Play Color Tangle

Aug. 27, 2011

Rating: 2

What a terrific concept and execution. Well done. Loved it.

Drone Legions

Play Drone Legions

Aug. 24, 2011

Rating: 4

Because the drones themselves are so large and the landscape lacking much fidelity, it seems that the whole view could (and should) scale down... higher point of view, in other words. I had some presumptions that could have been better addressed through the UI. I didn't understand at first that I was trying to protect something, or myself. It took a while for the enemy drone to enter my field of view and I'd wondered if something were wrong... an off-screen pointer would be helpful. I'm not sure when or how to get two drones. I can't seem to deselect my drone. There are other issues too. I think artwork could be better used to convey some of the concepts.

Space Junk

Play Space Junk

Aug. 13, 2011

Rating: 8

I can never tell if it's the progamming or my computer that ends up lagging flash so badly. I thought this game was pretty solid for a classic top-down shooter, but because of my lag it became intolerably slow. I felt that a greater variety of enemies/obstacles...maybe slightly deeper gameplay... would have put this game into "solid contender" quality.

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