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petesahooligan's Comments

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Mining Truck

Play Mining Truck

Aug. 11, 2010

Rating: 27

Great production values, top-notch artwork and level design, and apparently flawless programming (except for perhaps the exploit posted in the comments). My only criticism is that it's so good that I would have enjoyed other game modes, (race, stunts, trials, and additional vehicles for example) and more levels.

Red Cross

Play Red Cross

Aug. 11, 2010

Rating: 2

In the instructions is claims that you can retry the level by hitting space. However, space does nothing and should be fixed...PARTICULARLY because restarting is so common.

Big Pixel Zombies

Play Big Pixel Zombies

Aug. 10, 2010

Rating: 2

I think this may be the new gold standard for endless zombie shooters. However, it is a bit shallow...once you've unlocked the chainsaw and the last dog, there's not much more to strive for. (That is, if that's what motivates you.) Love the style and excellent production values. I also appreciate a game that appears to be free of any technical glitches or anomalies. Three thumbs up!

Red Cross

Play Red Cross

Aug. 10, 2010

Rating: 8

The game needs balance. Perhaps the first few levels are wider and faster. I agree with others that the bike's center of gravity is too high and that the balance is too dynamic. If the bike were more stable it would be MUCH more fun. Also, I'd clean up your level graphics (if you do any more work on it) so that the actual collision vector is more obvious...sometimes it was a pretty fuzzy. Checkpoints would be preferable to starting from the beginning. Please revise this game; I'm looking forward to playing a cleaner version.

BOBBY LIGHT .VS. ZOMBIE HORDE

Play BOBBY LIGHT .VS. ZOMBIE HORDE

Aug. 10, 2010

Rating: 13

So many simple ways to improve this game it's not even worth getting started. Iggy, you probably shouldn't have posted this yet.

Space Oddity

Play Space Oddity

Aug. 10, 2010

Rating: 29

The art and ambiance is terrific but I got stuck with the puzzles almost immediately. One of the problems with science-fiction logic puzzlers is that most of the devices will be unfamiliar to the player. Experimentation is the main method for figuring stuff out...which tends to make more sense AFTER it's solved than before. Because of this quality, I think sci-fi themed games should be slightly easier than "realistic" environments. Because of the difficulty and lack of immediately clear challenges, I'm less inclined to recommend this game.

Zombie megablast

Play Zombie megablast

Aug. 09, 2010

Rating: 4

The game plays more like a late beta...not fully developed but the core play mechanic is solid. Needs depth...objectives, interesting rhythm, something more.

MFTDG

Play MFTDG

Aug. 09, 2010

Rating: 5

I agree with other comments about the first flying wave. It needs work. The graphics and UI are superb...better than most TDs. I enjoy the theme, too. I can understand it; medieval dudes are cool. However, the game could use a little more instruction in terms of the various tower abilities and enemy powers/resistances. Even some kind of roll-over tips that you can turn off would be helpful. It seems like 1 level of upgrade simply isn't enough...or maybe there are more that I didn't see because the mach-9 flyer prevented me from seeing more of the game. (Oh, and "easy" should be easy.)

Stop the Leak

Play Stop the Leak

Aug. 09, 2010

Rating: -1

Kind of fun for a game featuring a familiar physics challenge. It's a bit of a disservice to the game to employ a current-affairs theme. (I typically avoid "election" games and the like, probably like many casual gamers.)

Them Coconuts

Play Them Coconuts

Aug. 07, 2010

Rating: 0

Can't figure out how to throw the goats on the desired track. Pretty fun though!

Stick Dinosaur's Find The Difference

Play Stick Dinosaur's Find The Difference

Aug. 07, 2010

Rating: 0

Pretty cool for a few levels but I'm playing at 1680 px and I can barely see any of the changes on the level with the purple dude and the skull mask.

Gem Defender

Play Gem Defender

Aug. 07, 2010

Rating: 0

Pretty simple, fun, easy to play. The only issue I encountered was that I couldn't grab the last gem. So here I am on day 20,000 and still killing weenie monsters. Other than that, fun!

GlomboPOP

Play GlomboPOP

Aug. 06, 2010

Rating: 0

Actually kind of fun! (I was surprised.) Goofy, light, and some parts don't really make any sense but in general it's a clever twitch game.

New Space War

Play New Space War

Aug. 06, 2010

Rating: 5

Pretty good but I felt that the flavor got in the way of the mechanics in some cases, particularly the "tower" descriptions and abilities. I think some of the features could be grouped together where you would expect to find things...like moving the game speed button down by "send next wave." (Logic: If someone is sending the next wave, perhaps the game is moving too slowly for them.) The little wall pieces were tedious to place...would have liked something smoother...plus at some point I couldn't place any more. I wish the limitation, if intentional, would have been spelled out earlier. Overall though it's a real solid production.

Beachside Parking

Play Beachside Parking

Aug. 05, 2010

Rating: 1

The collision detection is seriously worrisome. Address the actual size of the object and its symbol and you will have a much better game.

Bomb Defuser

Play Bomb Defuser

Aug. 05, 2010

Rating: 0

I guess the bomb already went off.

Diamond Dust

Play Diamond Dust

Aug. 04, 2010

Rating: 1

Yeah, it's good! 7 levels doesn't quite seem like enough. Also, matching 3 crystals seems pretty difficult...I'd like it to be a little easier. (Never got it to happen.) Overall, pretty good for a match 3!

2 Kingdoms 4 Thrones

Play 2 Kingdoms 4 Thrones

Aug. 03, 2010

Rating: 10

Fun and good production values. The illustrations are cool, too. I thought the players on the board seemed a bit small and would like a little more "impact" when I placed a dude. Also, (and I understand this is a big task), being victorious then getting unceremoniously dumped back on the "new game" screen was kind of a let-down. I'd love to see a campaign of sorts with different boards and difficulties. You know...some game depth.

The Dreamerz

Play The Dreamerz

Aug. 03, 2010

Rating: 4

Well, I got five of the six bubbles filled and attached to the machine. Couldn't find the last one even with the walkthrough. Guess I'm dumb.

MEGATORIAL

Play MEGATORIAL

Aug. 02, 2010

Rating: -1

I couldn't back up with a right-click. (Right click brings up my flash settings menu. Mac, Firefox.)

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