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petesahooligan's Comments

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WORDIT

Play WORDIT

Jul. 19, 2009

Rating: 0

As djs mentioned, the Q should actually be Qu on a single tile.

Unfairy Tales

Play Unfairy Tales

Jul. 17, 2009

Rating: 0

Like: Awesome classic RPG format. Dislike: Lack of easier healing (I want to get on with the killing...not play a shopping game. A little is okay, but really.)

Bunni: How we first met

Play Bunni: How we first met

Jul. 17, 2009

Rating: 0

I received an error saving after I finished the game. I'm internet connection has been spotty so it may have been that.

Bunni: How we first met

Play Bunni: How we first met

Jul. 17, 2009

Rating: 0

My character also vanished but I kept playing.

Drunk Rider

Play Drunk Rider

Jul. 15, 2009

Rating: 5

If you're simply going to modify an existing game, the least you could do is remove the most annoying things about the original...like limited lives.

Snow Virus TD

Play Snow Virus TD

Jul. 14, 2009

Rating: 0

It's a solid effort. Obviously a lot of care can been put into this which I appreciate. Few opportunities for improvement stil. OVERALL PACE: I would have liked to have played with the combined towers but most of the maps were too challenging to warrant "an experiment." A sandbox mode would allow players to experiment. UI: The gun icons could use some parity to express their specialties. The upgrade tiers could be expressed with a three-section bar that fills up (or some graphic) to reinforce the unlocking abilities. The combine icon could use some development, and the sell icon is too light. NARRATIVE: I played "campaign" but there was nothing very campaigney about it...it was merely a series of maps. Once you get the small things worked out, maybe building a story and some changing flavor could make it a true campaign.

Beach Racer 3D

Play Beach Racer 3D

Jul. 14, 2009

Rating: 0

Shockwave?! For real?!

Effing Hail

Play Effing Hail

Jul. 13, 2009

Rating: 0

Would enjoy the challenges without a time constraint...perhaps add value for faster accomplishments through score or something (for those that care about that kind of thing).

Big Balloon Adventure Beta 1

Play Big Balloon Adventure Beta 1

Jul. 11, 2009

Rating: 0

Addicting? I wouldn't go so far. Needs a lot of work.

BridgeCraft

Play BridgeCraft

Jul. 06, 2009

Rating: 0

32man...Level 7: You build a ramp into space and the dude sort of floats across the gap.

The Unfortunate Necromancer 2

Play The Unfortunate Necromancer 2

Jul. 06, 2009

Rating: 0

Too difficult.

Alien Abductor

Play Alien Abductor

Jul. 06, 2009

Rating: 0

Eh...professional production but the game isn't all that exciting, sadly.

Redcoat Invasion

Play Redcoat Invasion

Jul. 04, 2009

Rating: 0

Great theme...too bad the gameplay is so shallow.

Wheels of Hell

Play Wheels of Hell

Jun. 28, 2009

Rating: 0

Liggy, I picked up on that too. You can pretty much just go flat-out through all the levels. Also, level 10 has some real collision-detection errors...particularly near the end.

Tower Defence 3

Play Tower Defence 3

Jun. 25, 2009

Rating: 0

Hey, how about first one to admit to having nothing to say? This TD has a lot of room for improvement. I like the overall design of the interface...nice and clean...but I don't like how the path and tower spaces are delineated. The creeps could use health bars. It could use some indication (before you begin) as to where the creeps are going to come from. It doesn't look like I have any lives to worry about, so that's nice (I guess). Nice take on it...now fix it up and make it special.

Epic War 3

Play Epic War 3

Jun. 25, 2009

Rating: 0

What's up with the 5th Cave of Trial? There's that ringing sound and my dudes just start dying off and there doesn't seem to be anything I can do to stop it.

Roly-Poly Cannon

Play Roly-Poly Cannon

Jun. 23, 2009

Rating: 0

487...I win!

Tower Defense

Play Tower Defense

Jun. 23, 2009

Rating: 0

Yes, level 35 is a joke. For those of you struggling with the lower levels, line the path with as many goblins as you can fit. Pack 'em in. Get about 20 or so of them out there and maybe just one or two of the other types. (Be sure to put the expensive green dudes on an elbow since their upgrade gives them a spinning attack.) Then just start upgrading those goblins until you die at level 35.

Brilliant Blocks

Play Brilliant Blocks

Jun. 23, 2009

Rating: -1

I agree with Pyro...it feels like a betrayal when you're doing well but can't seem to stay afloat.

Free Will - The Game

Play Free Will - The Game

Jun. 23, 2009

Rating: 0

Not so much a game as an abstract morality play.

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